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  1. S

    Astronaut System Design Proposal for KSA

    I have never landed on Eeloo until just after I saw your post. I opened the game, and in stock (which I haven't played for ages) in 50 minutes (mostly time warp) I designed and flew to Eeloo a lander. I didn't end up with enough fuel to get home, but the reason people don't land on Eeloo isn't...
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    The Fourth Great Number War

    P+28
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    The Fourth Great Number War

    P+25
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    Astronaut System Design Proposal for KSA

    But how do the astronauts teach orbital mechanics? It seems to me that what you are suggesting is effectively a different game in-game. If that is so, I would say that it is something best left for modders to do afterwards if people want it. However, I must admit that I am not entirely clear how...
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    The Fourth Great Number War

    P+22
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    The Fourth Great Number War

    P+20
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    The Fourth Great Number War

    P+18
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    Solar System Ideas!

    This would be good, but I suspect the devs will leave much of it to modders; what you are saying sounds very much like a system editing mod like Kopernicus with lots of planet packs available.
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    The Fourth Great Number War

    P+15
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    Solar System Ideas!

    I'd say that "just a bunch of rocks" is the way to go; after all, most planets irl are just rocks.
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    The Fourth Great Number War

    P+13
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    The Fourth Great Number War

    P+12
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    The Fourth Great Number War

    P+12
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    The Fourth Great Number War

    P+12
  15. S

    The Fourth Great Number War

    P+13 Edit: Ignore this post, I missed one.
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    The Probe! (KSA Edition)

    All Hail The Manned Mission!
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    The Fourth Great Number War

    P+8
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    The Fourth Great Number War

    P+8
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    The Fourth Great Number War

    P+3
  20. S

    ☁ Sky Cities! ☁

    Indeed. Of course the question is really how much will be "stock" and how much the devs will leave to modders to implement.