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  1. Maxi

    Gameplay AutoStage

    To run AutoStage on KSA 2026.5.7.4397 or newer you need at least AutoStage v0.3.4. KSA 2026.5.7.4397 reworked how decoupling integrates with the vehicle update task. If you try to use the new KSA version with earlier builds of this mod it will crash the game with InvalidOperationException...
  2. Maxi

    Gameplay AutoRemoveFinishedBurns

    To run AutoRemoveFinishedBurns on KSA 2026.5.7.4397 or newer you need at least AutoRemoveFinishedBurns v0.1.4. KSA 2026.5.7.4397 changed the signature of the method this mod hooks into. Earlier builds still load but the Harmony patch never attaches, so burns silently stop getting removed...
  3. Maxi

    User Interface StageInfo

    To run StageInfo on KSA 2026.5.7.4397 or newer you need at least StageInfo v0.2.4. KSA 2026.5.7.4397 renamed Vehicle.LastKinematicStates to Vehicle.KinematicStates, which StageInfo references. Earlier builds will fail to load against the new game version. Download v0.2.4: GitHub | SpaceDock
  4. Maxi

    Solved (Severity LOW): ImGui ID conflict in Transfer Planning window transfer detail panels

    Ok thank you :) I marked this thread as solved
  5. Maxi

    game doesn't open

    Hi welcome 👋 It seems like the edit to the template did not work properly. Please fill it out with as much detail as you can provide. @Kiwi Shark could you please move this to Technical Support? :)
  6. Maxi

    Adjust the position of "Toggle signature" button text

    There seems to be an issue with the attachments. I only get an " The requested page could not be found. " if i click on the links.
  7. Maxi

    User Interface StageInfo

    I decided to also upload the mod to SpaceDock: https://spacedock.info/mod/4256/StageInfo
  8. Maxi

    Gameplay AutoRemoveFinishedBurns

    I decided to also upload the mod to SpaceDock: https://spacedock.info/mod/4255/AutoRemoveFinishedBurns
  9. Maxi

    Gameplay AutoStage

    I decided to also upload the mod to SpaceDock: https://spacedock.info/mod/4254/AutoStage
  10. Maxi

    Gameplay Advanced Flight Computer

    I decided to also upload the mod to SpaceDock: https://spacedock.info/mod/4253/AdvancedFlightComputer
  11. Maxi

    Just installed, Opening and closing within a few second

    It seems like KSA is indeed trying to use your rtx 4060 and not the Intel iGPU. is set to true which the Intel iGPU would not support. This does mean that we can at least rule this error out. To be honest i am running out of ideas here. The next and last step i would try is trying to update...
  12. Maxi

    No engine plume and vehicle phasing through terrain

    I believe that vehicle phasing through terrain is to be expected because they are currently still working on better collisions that are not in the game yet :) check out the dev-update on the discord by gravhoek...
  13. Maxi

    [Bug Report] ImGui ID Conflict When Moving Splitter Bar After Transfer Planning Calculation

    Hi, thanks for submitting this Bug Report. This is an duplicate of https://forums.ahwoo.com/threads/severity-low-imgui-id-conflict-in-transfer-planning-window-transfer-detail-panels.911/
  14. Maxi

    Just installed, Opening and closing within a few second

    hmm wait makes it sound like the game crashes much earlier than when most of the textures or shadowmaps are loaded. (which would be the crash source i first guessed because similar error reports had similar stack traces). I just took a deeper look at the stack trace again and It already fails...
  15. Maxi

    Just installed, Opening and closing within a few second

    Hi, Welcome :) Your crash log means that KSA ran out of VRAM which is an problem because KSA needs to load all textures etc. into it in order to function at the moment. Your Graphics Card does have 8 GB VRAM and should work fine on medium settings, but it will crash on high graphics settings...
  16. Maxi

    Plume experiments

    the Mars one looks amazing
  17. Maxi

    KSA freezes and crashes at Planet Renderer Compiling Shaders

    Hey, thanks for the detailed report. I read through your log and cross-checked it against the game code. The crash trace ends inside GroundClutterRenderer..ctor -> ClutterEcotypeRenderData..ctor, which is exactly the code path that gets skipped when groundClutter = false is applied so that...
  18. Maxi

    mac thing

    Hi, Mac is not an supported platform for the game right now. To be honest i am not up-to-date on the current mac compatibility but i know that some users got it working a few weeks/months ago but that it broke sometime after that. I dont know if someone got it working on mac again. I...
  19. Maxi

    I think I have reached my PC limit

    Hmm your crash logs sadly dont tell much. The only hint i have is that we have experienced similar crashes at that stage with 1. out of VRAM errors 2. out of date GPU drivers Please try to lower graphics even further to reduce VRAM usage. Set every texture and show option as low as possible...