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  1. Spaceman3d

    Habitat modules with customizable Interior

    In KSP there were specific habitat modules for specif tasks (livng quaters, lab module). With the new Part-Subpart-System you could make habitats were you can customize the internal layout. Instead of having a modules for each task you have common shells, basically the pressure vessel with...
  2. Spaceman3d

    Wishlist: Rendezvous Relative Motion LVLH Plots

    Remember seing plots like this on NASA Dragon docking streams when talking about the keep out sphere for the ISS. not really into the specifics of Rendezvous, but nice to see this like this (planned) getting added. Detailed Engine parameter cusomization and mow this. KSA gonna be amazing
  3. Spaceman3d

    Howdy!

    You know then they add plane parts the first plane im gonna build will be an F 14 Tomcat
  4. Spaceman3d

    3D Modelling/Art Chat

    "Houston, this is Discovery. We've spotted a..giant....Cat passing by the ship."
  5. Spaceman3d

    3D Modelling/Art Chat

    I do modelling in Blender and there are some amazing 3D Artists here. So thought it wold be nice to have a place to share work and discuss projects and 3D modelling/art in general. Alright here is some of my stuff: Stoke Space Nova launch (old version) Vulcan Centaur launching Lockheed MADV...
  6. Spaceman3d

    Useful resources for space related projects.

    The greatest Website for advanced rockets and projects: https://projectrho.com/public_html/rocket/
  7. Spaceman3d

    Career Chat!

    Infinite_Spaces The blender to ksa export addon is in the works. Just go a basic part into KSA yesterday with help of some comunity members. Pasted the updated part template in the Blender to KSA addon thread so GhentZ can update the code
  8. Spaceman3d

    Blender Exporter

    Also they Overhauled the way RCS and engines are defined
  9. Spaceman3d

    Blender Exporter

    FINALLY got a basic part in. the reason why i kept chrashing was that they updated the texture from ROM to ORM Updated part template <Assets> <MeshFile Id="YourModel_Mesh" Path="Meshes/gemini_capsule.glb" Category="Vessel"/> <PbrMaterial Id="YourModel_Mat"> <Diffuse...
  10. Spaceman3d

    Part Modding: Error: SubPartTemplate is null for ''

    IT'S WORKING!!!!!!!!! Thanks for the Help. great Comunity here!
  11. Spaceman3d

    Part Modding: Error: SubPartTemplate is null for ''

    updated the ORM texture and removed the "exhaustAssets.xml" file. still crashes same error. Attached Updated the Mod file
  12. Spaceman3d

    Part Modding: Error: SubPartTemplate is null for ''

    Here is the file. meshes and textures included. Its just a part without anny RCS or engines. Also I havent created a Vehicle. My idea is to use the Editor to place it into the world and the use the "Create new Vehicle button" to make it a seperate vehicle
  13. Spaceman3d

    Theory-Perhaps the Kittens evolved from the kerbals

    Kerbals evolved from Cats exposed to too much radiation, you know.......Green
  14. Spaceman3d

    Part Modding: Error: SubPartTemplate is null for ''

    Welp same Errot still. I checked the typo was also in the texture file name,as I copied the texture file name. wold not have made a diffrence bur tried annyway only subpart
  15. Spaceman3d

    Part Modding: Error: SubPartTemplate is null for ''

    So I copyed your code above and replaced all file paths with my model file paths and now get this Error: System.NullReferenceException: Object reference not set to an instance of an object. at KSA.SubPartModel..ctor(SubPartModelReference inModelReference) at...
  16. Spaceman3d

    Part Modding: Error: SubPartTemplate is null for ''

    I have the id attribute but is still brings up the same Error <Assets> <MeshFile Id="MCRN TachiMeshFile" Path="Meshes/MCRN_Tachi.glb" Category="Vessel" /> <PbrMaterial Id="TachiMat"> <Diffuse Path="Textures/Tachi_DIffuse.png" Category="Vessel"/> <Normal...
  17. Spaceman3d

    Part Modding: Error: SubPartTemplate is null for ''

    When I try to laod my Part Mod, KSA crashes and I get the following Error: Preparing Part Thumbnails... System.NullReferenceException: SubPartTemplate is null for '' at KSA.ModLibrary.Get[T](String id) at KSA.SubPartReference.GetTemplate() at KSA.SubPart..ctor(SubPartReference...
  18. Spaceman3d

    What did you do in Kitten Space Agency today?

    TO the MOON...and below the moon
  19. Spaceman3d

    What did you do in Kitten Space Agency today?

    Looooong. Vehicle started spinning as soon as i fired up the main engine when no autopiot is enabled. even tho all parts are inline
  20. Spaceman3d

    What did you do in Kitten Space Agency today?

    So figured out that "snapping" is radial attachment and build this. started spinning as soon as I fired up the engine. Yay for the lack of symetry😆