Search results

  1. S

    The Fourth Great Number War

    P+65
  2. S

    The Fourth Great Number War

    P+62
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    The 10 features that would make the game much more in-depth (My opinion)

    Not necessarily. Mods are already starting to come out, so I'd say that the earlier this discussion happens the better.
  4. S

    The Fourth Great Number War

    P+60 10 to go!
  5. S

    The Fourth Great Number War

    P+57
  6. S

    Alien Animals

    I agree animals would be nice, and it might not be very hard to do; I suppose it would be similar to adding extra vessels.
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    The Fourth Great Number War

    P+55
  8. S

    The Fourth Great Number War

    P+53
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    The Fourth Great Number War

    P+51
  10. S

    The Fourth Great Number War

    P+49 Happens to all of us :(
  11. S

    The 10 features that would make the game much more in-depth (My opinion)

    Sort of? Clearly most of these features shouldn't be added yet; I was thinking that these would be best added after the devs had already got a KSP-like game, but there is a good argument for having most of these in stock. You are certainly right that some (including part failures) would probably...
  12. S

    The Fourth Great Number War

    @Kerb24 where are you?
  13. S

    Celestial KSP - Redux

    I am highly impressed that there are already mods for KSA. (This is the first one I saw, even though I later found earlier ones).
  14. S

    The 10 features that would make the game much more in-depth (My opinion)

    Yes, but you have to be careful about adding too much complication. Another feature that would be great fun for interstellar, though probably very complicated to implement, would be time dilation/length contraction. Exceedingly useful with life support, as irl.
  15. S

    The Fourth Great Number War

    P+47
  16. S

    The 10 features that would make the game much more in-depth (My opinion)

    Yes! Couldn't agree more! (see my post above)
  17. S

    The Fourth Great Number War

    P+45
  18. S

    The Fourth Great Number War

    P+43
  19. S

    Pair Repairs and Mission Problems

    I agree. It would be a nice idea, but hard to balance. IMAO it should probably be a toggleable difficulty setting, rather than an absolute, probably default off.