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  1. Psycho_zs

    One True Linux Thread™

    v2026.8.19.5261 has new archive name, repacked with meaningful dir tree moved to the root of archive and with proper file permissions! YAY! (y)
  2. Psycho_zs

    Window management and metadata

    Game Version 2026.8.5.5168 Operating System Linux, Debian sid, Hyprland 0.56.2 Summary This is more of a feature request than bug report, still both. I'm trying to consolidate issues that pop up here and there in context of running on Wayland, but also may be relevant for X and any tiling WMs...
  3. Psycho_zs

    the game splits into tiny subwindows when in hyprland

    Two problems here: 1. The game can not yet handle window size changes. Any size change will bork mouse input and UI positioning. Floating rule works for me: hl.window_rule({match = {title = "^(Kitten Space Agency.*)$"}, float = true}) 2. It expects to be able to spawn windows at arbitrary...
  4. Psycho_zs

    Procedural connection structures

    This could make building more fun and flexible, and make results look both cooler and realistic. When surface-attaching parts, i.e. placing a cylindrical tank onto another cylindrical tank, automatically generate connecting structure (truss, welded sheet metal, other variants). This structure...
  5. Psycho_zs

    Unhandled ArgumentOutOfRangeException in Vehicle Builder on Linux

    +1 v2026.6.8.4680 Debian sid, Hyplrand 0.55.4, Radeon RX 9060 XT
  6. Psycho_zs

    F3 Causes sim to freeze v2026.2.9.3529

    v2026.6.8.4680, still happening
  7. Psycho_zs

    Solved Zooming on most bodies crashes the game

    Cycled through all planets, no crash!
  8. Psycho_zs

    Solved Zooming on most bodies crashes the game

    No "Closest Planet". Here I'm crashed while approaching Jupiter, and Io was getting closer:
  9. Psycho_zs

    Solved Zooming on most bodies crashes the game

    Kernel messages during crash: amdgpu 0000:07:00.0: [gfxhub] page fault (src_id:0 ring:24 vmid:7 pasid:9) amdgpu 0000:07:00.0: Process KSA pid 988261 thread KSA pid 988261 amdgpu 0000:07:00.0: in page starting at address 0x000080007b29f000 from client 10 amdgpu 0000:07:00.0...
  10. Psycho_zs

    The timewarp is really laggy

    in v2026.6.7.4631 timewarp still becomes choppy (86400 is OK, the next jump 604800 is troublesome). I tried to autowarp on a Hohmann transfer to Jupiter, got most objects ejected from Earth SOI at ridiculous speeds, Rocket_1 (first stage, was ejected in atmosphere) is superluminal, Banjo is...
  11. Psycho_zs

    Solved Zooming on most bodies crashes the game

    I run KSA on a eGPU, system usually survives such events. I can try gathering more info if needed.
  12. Psycho_zs

    Solved Zooming on most bodies crashes the game

    Happens for me at least with Mercury and Ganymede on v2026.6.2.4531 Debian sid, Hyplrand 0.55.2, Radeon RX 9060 XT
  13. Psycho_zs

    F3 Causes sim to freeze v2026.2.9.3529

    Also happens on Radeon RX 9060 XT, Debian sid, Hyprland. Can recover by pressing F3 again to remove ground tracking window and waiting a bit for eGPU to reset.
  14. Psycho_zs

    Linux Discussion

    No luck for Intel iGPUs yet. Need AMD or Nvidia GPU. Add -fixed-viewport arg for Wayland, should be fine.
  15. Psycho_zs

    Linux Discussion

    Executable permissions in the archive are still borked :( chmod +x KSA Brutal.Monitor.Subprocess
  16. Psycho_zs

    Solved Undocking massless parts leave at lightspeed

    That's what it means getting foundations right! Are any wave-like properties for docking ports planned?
  17. Psycho_zs

    KSA's Part & Art Development Thread

    There is a cool KSP plugin Secondary motion, really adds dynamism to the scenes.
  18. Psycho_zs

    Trial Deployment of Linux Builds

    It does not work on Intel iGPUs yet. For me, it crashes GPU approximately just before rendering the first frame. Only works on eGPU.
  19. Psycho_zs

    One True Linux Thread™

    I do not see this setting :(