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  1. Psycho_zs

    Procedural connection structures

    This could make building more fun and flexible, and make results look both cooler and realistic. When surface-attaching parts, i.e. placing a cylindrical tank onto another cylindrical tank, automatically generate connecting structure (truss, welded sheet metal, other variants). This structure...
  2. Psycho_zs

    Enceladus is much denser than it should be

    Game Version 2026.3.2.3736 Operating System Debian sid What Happened Pretty sure I'm not supposed to whiz around Enceladus at 4.6Kps on a ~8 minute orbit and have 0.1 TWR on a stock Rocket with dev engine. What Was Expected Order of magnitude less gravity and orbital speeds, comparable to...
  3. Psycho_zs

    Maneuver near Pan: Shifting Pan and wrong autopilot orientations.

    Game Version v2026.2.35.3667, but at least a couple of previous builds have it. Operating System Debian sid Does not seem like Linux-specific, but I do not have anything to comare it to. What Happened Autopilot and maneuvers wonky near Pan. 1. Dragging on maneuver retrograde arrow causes Pan...
  4. Psycho_zs

    Question eGPU advice

    Hi everyone! For a long, long time I didn't bother with GPUs at all. Whatever integrated graphics my laptops had were enough, as I never chased graphics-heavy games and classics run fine. But now I seem to have a reason to start thinking about a GPU, and my laptop happens to have a thunderbolt 4...
  5. Psycho_zs

    Engines, thrust structures and interstages

    Wouldn't it be great to not have interstages magically appear on the engine parts? Instead, have actual thrust/load bearing structure parts with central attachment point(s) for engines and a kind of circular attachment points for interstages/decouplers. Or maybe thrust structures could be...