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  1. Infinite_Spaces.

    Rover proving grounds at the space center. [Request]

    As someone who often enjoyed making ground vehicles in KSP1, something that i have always wanted was a way to test rovers and the like on various types of terrain, ramps, banked tracks etc. It would be nice to have some type of proving grounds at the space center, could even be an unlockable...
  2. Infinite_Spaces.

    Temporary Icon (.ico) files for KSA.

    KSA.ico KSA_Forums.ico Get them here: Google Drive License: CC0 Useage: Create a shortcut to the KSA.exe file, then right click the shortcut and click 'properties', under the 'Shortcut' tab, click the button 'Change icon', then point it to either of these files. Then pin this new...
  3. Infinite_Spaces.

    Question Will there be technology similar to Unity's Data-Oriented Technology Stack (DOTS) in the BRUTAL framework?

    While im not a game dev, i do try and follow the tech, one of my favourite technologies has been DOTS, it allows for simulation of hundreds of thousands of particles/objects with high frame rates. The universe sandbox devs have mentioned they are implementing it there, and while im not 100% sure...
  4. Infinite_Spaces.

    Useful resources for space related projects.

    Free Space-Related Resources A list of high-quality, royalty-free assets and data for space related projects. __________________________________________________________________________________________ 🪐 Planet & Moon Maps • NASA Visible Earth A catalog of NASA images and animations of our...
  5. Infinite_Spaces.

    Hello all retired digital artist here, learned blender to eventually make mods, looking forwards to start learning the process for this soon!

    Spent close to 30 years in 3DsMax, made lots of space stuff, got older, decided to learn Blender and make parts etc for KSP2, didnt happen, ended up with a wealth of knowledge in Blender which i look forward to finally putting to good use once its possible for this game. Thanks to all Devs...