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  1. Daishi

    KSA's Part & Art Development Thread

    First few concepts for our lander parts :) Thermal insulation isn't on there yet, still working that out. First one is inspired by the octagonal stalwart of landering in KSP - the Mk1 lander can. Lots of attachment sides, plus a really nice downward facing "overhang" window for landing. Plus a...
  2. Daishi

    KSA's Part & Art Development Thread

    Noooo the texel density won't be consistent 😭
  3. Daishi

    KSA's Part & Art Development Thread

    Bit too complicated at this stage :) Radial shoots
  4. Daishi

    KSA's Part & Art Development Thread

    Main pad done and will be in the game soon, with a few lil footpaths and circular road with colliders that are hopefully flat. White buildings will spawn in to the game at a later date, secret things™️ are on the horizon.
  5. Daishi

    KSA's Part & Art Development Thread

    🖌️
  6. Daishi

    KSA's Part & Art Development Thread

    Not at this stage, they kinda complicate launches and get in the way. Might be a dynamic part in the future, who knows :) Think i'm happy with the pad, little turntable thing
  7. Daishi

    KSA's Part & Art Development Thread

    I'm thinking of putting a few more little touches like the odd shovel, wheelbarrow, tarps, construction equipment bits and bobs etc. Alluding that it's early days in the space program and they were just tooo impatient to launch before finishing the pad 🐱
  8. Daishi

    KSA's Part & Art Development Thread

    Beginnings of a lil launch site.
  9. Daishi

    KSA's Part & Art Development Thread

    Parachute snoot @ZSPD. There shouldn't be a gap there what did you do 😭
  10. Daishi

    KSA's Part & Art Development Thread

    Goodness no
  11. Daishi

    KSA's Part & Art Development Thread

    totally not drawn on with permanent marker cause his eyeballs didn't render ...yes
  12. Daishi

    KSA's Part & Art Development Thread

    Only Cool Cats climb with Pegasus I Mobility Enhancers KSA-Brand Vertical Ascension Devices™️
  13. Daishi

    KSA's Part & Art Development Thread

    Totes, probably a lander can first (and more descent stage hardware) - give you guys some better building options :)
  14. Daishi

    KSA's Part & Art Development Thread

    Blockout of a launch escape system, designed to slot over the common 1m parachute nose cover that suits both the current two seater capsule, and the upcoming 1m single kitten capsule.
  15. Daishi

    KSA's Part & Art Development Thread

    Finished snoots and shroud diffuse and normals, PBR shaders next.
  16. Daishi

    KSA's Part & Art Development Thread

    Of course, that's on the cards. I'll get these merged / endcapped nosecones released first, and use the same geo for the red petal ones that'll be hollow and more cylindrical at the base (ala the Black Arrow rocket) that opens like a clam.
  17. Daishi

    KSA's Part & Art Development Thread

    Finishing off the whole range of interstage adaptors, new nosecones, aeroshrouds for smaller SRBs and (yet to be designed) half meter engines. Trying to work out a way to design livery and rollmarker paint that looks good, but doesn't overlap with the fuel tank textures. Bit tricky. Any...
  18. Daishi

    KSA's Part & Art Development Thread

    Finishing off the latest part textures; sometimes they import a little flat so pays to iterate in-game until things look right :) Updated textures should be in-game with the new decouplers and fuel lines.
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