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  1. Daishi

    Subparts, Bayparts & (Universal) Storage

    First set done! Only two height variants at this stage, will expand em if needed :) Based off my OG Universal Storage designs, they'll sit in a little mounting truss i'll finish tomorrow, and socket into the service module bays (or radially without it?). Cryo hydrogen on the left, cryo oxygen...
  2. Daishi

    Subparts, Bayparts & (Universal) Storage

    Little writeup is live on the site - plus an animated preview of the new service modules and resolved blocked out bay parts. Tried to be fancy and merge them all into a single turntable but came across quite busy. Might do them standalone, or just wait till they're in the game properly :)...
  3. Daishi

    KSA's Part & Art Development Thread

    Sticking with some checkers for now, and introducing a bit of red on the lip of the doors. This was (on the original Gemini) around the umbilical capsule connector and other greebles, so not really 1:1 but I think it adds a little bit more visual interest :) Few SM corrugation variants too...
  4. Daishi

    KSA's Part & Art Development Thread

    Thought I'd do a material pass on the capsule before I went into the PBR texture authoring on the new service modules, so they're all consistent :)
  5. Daishi

    KSA's Part & Art Development Thread

    New foil, and almost there with the diffuse pass!
  6. Daishi

    KSA's Part & Art Development Thread

    Sorry, mistyped that. 3m is our largest diameter so far; I'd like to go upwards to 4m, 6m, 8m. Just don't want to jump too far ahead until we know what scale we're settling on for gameplay and challenge reasons :)
  7. Daishi

    KSA's Part & Art Development Thread

    Back to it, getting some variable height service module alts done, alongside openable door mechanisms. Love a good ambient occlusion bake on a well sorted sheet of UVs 🖤 🤍 Part of a big revamp of our oldest part, breaking the mesh down into its base radial components makes it easier to render...
  8. Daishi

    KSA's Part & Art Development Thread

    Hah, yeah not too sure about that deployment now ><
  9. Daishi

    KSA's Part & Art Development Thread

    I'm thinking probably panel upgrades at this point, radiators have more of a cross-bracing mechanism that might require their own mesh\rig. Legg. Just a stand-in animation with our new system (until we can detach the foot and have it align itself to the ground when collisions come in). Will...
  10. Daishi

    KSA's Part & Art Development Thread

    Yup, took them off because I thought decorating parts at the root level like that would probably make more sense with actual EVA handle subparts. I did add a little access door as an option though :)
  11. Daishi

    KSA's Part & Art Development Thread

    That would be pretty cool - loved KAS\KIS and playing around with things on the crew level in KSP. Watch this space!
  12. Daishi

    KSA's Part & Art Development Thread

    If that was a light it would be hidden most of the time - it's just a port that alludes to how the bank may connect to something stacked on top of it :) Might not utilize those battery bays this early in dev so most likely they'll just be status lights for the battery bank as a whole
  13. Daishi

    KSA's Part & Art Development Thread

    Battery bankin' Based on the earlier one, figured i'd approach the larger 2m wide battery (width of the single kitten capsule) using the cells to lead the design. Ended up with a battery bank concept that supports the player augmenting the part with four larger cells, or could potentially...
  14. Daishi

    KSA's Part & Art Development Thread

    You betcha (well, big enough so they stack nicely)
  15. Daishi

    KSA's Part & Art Development Thread

    Blocking out some inline batteries and the first set of small mountable spotlights 💡
  16. Daishi

    KSA's Part & Art Development Thread

    Yep! I had a bit of wobble in my first iteration of the solar panel animation, but got rid of it so the track could play forwards and backwards cleanly without looking odd. If we can assign multiple animation takes to a single part in the future, we could easily add a more busy, dynamic...
  17. Daishi

    KSA's Part & Art Development Thread

    Bit more dev on the PBR textures on the solar panels now that they're in-game and I can iterate quickly. By tweaking each cell's section of normal map you can "push" the face to catch light in different directions, alluding to the base crystalline structure that is inherently shimmery. Alongside...
  18. Daishi

    KSA's Part & Art Development Thread

    About this big! :) And yep, would love to do something to sit within the trusses, i really love the look
  19. Daishi

    KSA's Part & Art Development Thread

    Get brushin' 😽🪥