Search results

  1. Daishi

    Segmented Solids (Daishi's Dev Update #20)

    TIL about NTO TVC. SMH o_O Seriously though there's sooo much engineering out there to learn; that's a very unique approach. Totally forgot about the Titan sets
  2. Daishi

    Segmented Solids (Daishi's Dev Update #20)

    Some gloooww.
  3. Daishi

    Segmented Solids (Daishi's Dev Update #20)

    Just tidied up the emissive maps, did a few turntables, and now the SRB's are pretty much done. Did a bit of a writeup on Ahwoo re: the tech in general; have a read here :) https://ahwoo.com/news/9918289/kitten-space-agency/segmented-solids Now to break them all up again, whack them in a...
  4. Daishi

    Interstages and Structural Plates (Daishi's Dev Updates #19)

    Argh so much cool stuff out there, love it. Don't know how I missed that - I'll def take inspo for the smaller landing legs :D
  5. Daishi

    Interstages and Structural Plates (Daishi's Dev Updates #19)

    Yeah should be easy as just modelling another foot with the same ball and socket joint :) Didn't mention it earlier, but I've also done a small pass on the metallic fuel tank PBR and normal maps, giving them more depth. Should catch the light and transmit spec a little better in-game.
  6. Daishi

    Interstages and Structural Plates (Daishi's Dev Updates #19)

    Parts progress for the month of Febuary! Alongside a big push to get IVA implemented, we have a handful of new parts.... To make building a little easier; we have a series of modular low-profile structural plates. These are constructed around a central "node" system where the actual...
  7. Daishi

    IVA Update! (Daishi's Dev Update #18)

    He deserves much more than a polaroid - but as a starting point why not :D Bound to be a lot more objects like that built over time to populate IVA spaces, I was going to do a few plushies and cat toys and things, but have much more pressing priorities now 💪
  8. Daishi

    IVA Update! (Daishi's Dev Update #18)

    Lights on! Doing some tests with the environmental light turned down (as it would be in space) and populating the IVA with spot and point lights. Looking forward to what the [REDACTED] team are going to do with it 🕵️‍♂️
  9. Daishi

    IVA Update! (Daishi's Dev Update #18)

    Thankyou all :D I do love how it looked with the first Ambient Occlusion bake, don't think I've shared those pics yet Texturing continues! 💪
  10. Daishi

    IVA Update! (Daishi's Dev Update #18)

    A little tumble of my last week of solid IVA work - we have a fully unwrapped and consolidated capsule interior, AO baked, 90% textured, almost there! New upholstery (I am so sorry 😭, racing stripes were two decades out) alongside fully finished chairs, internal assets (joysticks, throttles...
  11. Daishi

    New year, retro hardware (Daishi's Dev Update #17)

    The joysticks and throttles are subparts you can put anywhere - depending on what the character animators need\want they'll probably change places :)
  12. Daishi

    New year, retro hardware (Daishi's Dev Update #17)

    Thankyou :D Forgot to attach this video - everything is designed for ejection seats to work but it might not be implemented for a while. Just getting the groundwork done for as many gameplay elements as possible, doesn't hurt to think ahead :)
  13. Daishi

    New year, retro hardware (Daishi's Dev Update #17)

    Morning all! Just a little update on what I've been chugging away on in January. Nothing "finished" yet (these are big chunks of work) but my in-progress WIP images get buried in Discord so often, I need get into the habit of posting more here. As we want to eventually get kittens actually...
  14. Daishi

    Engine emissive development (Daishi's Dev Update #16)

    Getting a glow-up! Experiencing heat is one of the big dramas of spaceflight - whether it's a boiling plasma cloud around a capsule on re-entry, the glow of a heatshield, or propulsive thrust of an engine during ascent. We're endeavouring to embrace all of this (controlled) chaos in KSA...
  15. Daishi

    Daishi's Dev Updates (#15)

    Someone with eagle eyes should be able to spot a sneaky decal Hunter left there himself 👀
  16. Daishi

    Daishi's Dev Updates (#15)

    Our third engine (fourth? Are SRB's engines?)! This is an interpretation of the descent propulsion system found on the Apollo LEM, later developed into the upper stage vacuum optimized Delta TR-201. These engines were claimed to be the most technically complicated examples of engineering in the...
  17. Daishi

    What was the first Computer you used?

    First ever computer I used was a Mac Classic II, learning how to type in primary school at age 7 or so. Managed to save the very same machine from the dump when I ran into the old Deputy Principal and asked what ever happened to them. Since then the capacitors have started to go and it can...
  18. Daishi

    3D Modelling/Art Chat

    Damn y'all 👀
  19. Daishi

    Daishi's Dev Updates (#14)

    Hrm, throws a spanner in my plans hah. Fair enough :P Will see what our in-house aerospace engineer thinks of it, and how we should approach gameplay. More thrust on already (traditionally in KSP) very powerful sepatrons would be a little over the top 🤔
  20. Daishi

    Daishi's Dev Updates (#14)

    There are bound to be consequences to using the wrong nozzle in the wrong situation - but not sure things would explode hah. Just fizzle out earlier, or give you less efficiency or thrust perhaps. Early days to work all that out, but we've got the parts to experiment now :)