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  1. M

    Astronaut System Design Proposal for KSA

    Alright, thanks for getting it. But I still gotta say, the plan I gave is just an idea, not an order. Whether the production team listens or not, and how much they use, is totally up to them—whatever they see fit.
  2. M

    Astronaut System Design Proposal for KSA

    I think you're misunderstanding my role and my point. I'm just a player, not a developer or an investor. My proposal was just an idea—one way to add a simple, engaging progression system for the average player. You seem to think I'm demanding the developers add microtransactions, which is not...
  3. M

    Astronaut System Design Proposal for KSA

    Look, I keep coming back to this: a game is a commercial product at the end of the day. We know the primary audience is regular players, so while the skill ceiling can be sky-high, the floor needs to be accessible to ensure they have fun. This astronaut progression system I designed is meant to...
  4. M

    Astronaut System Design Proposal for KSA

    I think you're missing the fundamental difference between a "space flight simulator game" and a "professional space simulation tool." A game, at the end of the day, is a form of entertainment. It needs to be accessible and fun. A professional tool is all about precision and realism. We can...
  5. M

    Astronaut System Design Proposal for KSA

    You know why Steam tracks playtime, right? It's because playtime is a direct measure of how engaging and popular a game is. Like I said before, players quit for two reasons: either the game is too hard and they give up, or they achieve a goal and have nothing left to do. The end result is that...
  6. M

    Astronaut System Design Proposal for KSA

    My whole idea is about changing what the player is actually working towards. Instead of the huge, kinda overwhelming goal of "conquering the solar system," we make it about "raising your astronauts." Think about it – in normal KSP, how many people ever land on Eeloo? Almost no one. And with the...
  7. M

    Astronaut System Design Proposal for KSA

    It all depends on your vision for the game. If the goal is to create a simulation solely for a minority—such as professionals in the aerospace industry or enthusiasts with prior knowledge—where the primary focus is achieving technically accurate results, then KSA runs the risk of becoming a...
  8. M

    Astronaut System Design Proposal for KSA

    I answered your speech in my post
  9. M

    Astronaut System Design Proposal for KSA

    I have developed some ideas about astronauts, but the characters exceed the maximum limit. The attachment can be opened with programming software