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  1. G

    Blender to KSA models?

    Here https://forums.ahwoo.com/threads/blender-exporter.494/ I posted an initial implementation to handle engines and thruster in blender. If I get feedback from the part creaters, I will improve it.
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    Blender Exporter

    Hi, I'm working on a blender plugin that creates the required XML files for parts. You can add thrusters and engines and specify the required parameters in the Parameter editor. Under Export you then find KSA xml which creates an xml file. The source code you can find here...
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    Blender to KSA models?

    I'm currently trying to create a custom empty for thrusters and engines that directly have the relevant properties for ksa. I will share it when I got a working prototype. It will be basically the same but hopefully a bit more elegant.
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    Blender to KSA models?

    I found the XMLs defining the rockets with the subparts and engine/thuster settings. How would this be nice to be implemented in blender from a "user" point of view? All the parts have many properties like specific impulse, on which input they are bound etc. My initial idea would be to add...
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    Blender to KSA models?

    How are the config files formated? Could someone post one here?
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    Linux Discussion

    Did anybody try to run it directly under mono? It would be cool, but I doubt that all libraries are not platform dependent.
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    Throttle Control

    Each rocket has a defined minimum throttle value (5% for the stock ones). I think they added this for realism, since you also can not run a rocket engine with to low thrust.
  8. G

    KittenRemoteControl

    It is still build with starmap 0.1.6. I will try to migrate it soon.
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    Hardware Controller Thread

    Here https://forums.ahwoo.com/threads/kittenremotecontrol.463/ I created a thread where I put my first implementation. (Then this thread can be more hardware-related as it was intended in the beginning...)
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    KittenRemoteControl

    I created a simple mod allowing external access to some game features, aiming for developing custom harware. Currently I use a simple socket connection to send/get data from/to the game. You find the source code of the mod here: https://github.com/MarcusZuber/KittenRemoteControl . Under mod...
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    Hardware Controller Thread

    After some experimenting it converges to a (primitive) rest api for the most common parameters. Hopefully, I can share a first implementation in the (European) evening including a small python client.
  12. G

    Hardware Controller Thread

    I followed this https://forums.ahwoo.com/threads/how-to-use-starmap-mod-loader.398/ and then I accessed the KSA.Program class. I will share it when I cleaned it up a bit. (And my son is currently blocking my PC playing ksp...)
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    How to use StarMap Mod Loader

    I'm 90% sure I mixed up the tokens... Now it works!
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    Hardware Controller Thread

    I was just looking into kspico and I think for the beginning I could implement an ugly network communication and patch the server of kspico accordingly. Later I will look for a more elegant solution.
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    Hardware Controller Thread

    First milestone reached! I was able to control the throttle from the "outside"! I will think how to structure the whole mod and see if I find some spare time soon.
  16. G

    How to use StarMap Mod Loader

    Starting with a fresh mind worked. Probably I only did something stupid.
  17. G

    Hardware Controller Thread

    Question to all the "hardware" developers: How do you interface the inputs? Would it make sense to make a mod directly mqtt compatible? Maybe this would make it a bit to complicated for "standalone" input systems...
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    Career Chat!

    Hi I'm a physisist developing X-ray imaging systems. But I'm doing a large fraction software engineer to combine different components to a compete system and to take care that what the computer puts out at the end is really the physical property you wanted to measure.
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    How to use StarMap Mod Loader

    I'm currntly trying to adapt this to rider, but I'm struggling with atting the StarMap.API nugget. I see the nuget, but when I try to install it I get an unauthorized error: Install failed (project: StarMap.SimpleMod, package: StarMap.API v0.1.5) Package restore failed. Rolling back package...
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    Hardware Controller Thread

    I used kRPC a lot and (if I find the time) would love to implement something similar here as well.