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  1. UriahGnu

    Mod Release Rules

    That's simple actually! Any game which allow or promote community modding (as KSA does) should have a EULA, and they are all basically worded the same. Assets from that game are covered under the EULA, and it is technically the EULA that is necessary to include in the mod. For example, a...
  2. UriahGnu

    User Interface Colorful Navball. Sky is pale blue, ground is pale brown. [V1.0]

    Just FYI, shaders aren't code as they mean in the rules, they are talking about compiled stuff like C# or C++ which users can't see without decompiling and could be malicious
  3. UriahGnu

    Thin Film Interference (TFI) for Blender Artists

    I hope this will be helpful for anyone trying to use TFI in their materials, as this will allow you to visualize the approximate result directly in Blender, and a similar setup could be made for Substance Painter. Get the lookup table from KSA, it is located in...
  4. UriahGnu

    Parts SSTO Spaceplanes (v0.3.2 WIP)

    v0.3.1-0.3.2 Changes - Added thin film textures / improved materials - Engine meshes are now shared and scaled - Fixed rendering issues due to zero scale UV triangles - Full Solar System working!
  5. UriahGnu

    User Interface Colorful Navball. Sky is pale blue, ground is pale brown. [V1.0]

    I took a look and N, S, E, W is easily doable, I'll see about it when I have some free time. Also, a vehicle / mod can include a unique version of this without overriding the Core files. Just need to copy Gauges.xml into the mod and include it in the mod.toml assets list, delete everything in...
  6. UriahGnu

    Parts SSTO Spaceplanes (v0.3.2 WIP)

    I've updated the mod to include an additional spaceplane (X2C) and a bunch other improvements. Make sure to delete the old mod folder if you had it installed before! You can change the color by editing SpaceplaneParts.xml, near the top you'll find the PbrMaterial for the X1C and X2C, just...
  7. UriahGnu

    Parts Launch Vehicle One (LV-1) (WIP)

    Right! I tried to figure out how to initialize the craft there, but that works just as well for now. Starting from the ground feels like there is a goal to get to orbit, even if the rocket has to be OP to overcome that insane drag at the moment. Hopefully that will be fixed soon and we'll have...
  8. UriahGnu

    Parts Launch Vehicle One (LV-1) (WIP)

    Download v0.1.0 (Google Drive) Installation: Unzip inside of your Kitten Space Agency\Content folder. Open manifest.toml and add the following lines: To launch from the ground: Start the game and open the Launch Vehicle One Test (system) Go to the the View dropdown, all the way at the...
  9. UriahGnu

    Parts SSTO Spaceplanes (v0.3.2 WIP)

    Afaik there isn't a way to set unlimited fuel, but to achieve the desired outcome in SpacecraftParts.xml there is a line that says: <SpecificImpulse Seconds="452" /> Set this to a much higher value, like 100000, this will make your thrust more efficient.
  10. UriahGnu

    Parts SSTO Spaceplanes (v0.3.2 WIP)

    Still am, just very slow progress with one person (and a few helping from time to time). :cool:
  11. UriahGnu

    Parts SSTO Spaceplanes (v0.3.2 WIP)

    Just confirmed with two others it is working, not sure for now sorry. Are other mods working?
  12. UriahGnu

    Parts SSTO Spaceplanes (v0.3.2 WIP)

    Yes, I'll update it this evening with that and a few other goodies! :)
  13. UriahGnu

    Parts SSTO Spaceplanes (v0.3.2 WIP)

    v0.2 Changes (same download link) - Fixed inverted yaw (recommend using autopilot RELAX profile as it is more stable) - Fixed RCS positions - Added basic textures
  14. UriahGnu

    Parts SSTO Spaceplanes (v0.3.2 WIP)

    Yeah I noticed that, but there seems to be an issue with the autopilot RCS, when I fixed it the RCS goes haywire, so I left it that way for now so at least autopilot works.
  15. UriahGnu

    Parts SSTO Spaceplanes (v0.3.2 WIP)

    Download v0.3.2 (Google Drive) MAKE SURE TO DELETE THE MOD FOLDER FIRST IF YOU ARE UPDATING! Installation: Unzip inside of your Kitten Space Agency\Content folder. Open manifest.toml and add the following lines: To launch from the ground: Start the game and open the Launch Vehicle One...