AstroKevin
New Member
- Nov 17, 2025
- 1
- 0
Hello !
Okay, so, first of all from my understanding of how KSA works, i have a small problem with seamless transitions.
I've been playing KSA with release day, but i'm totally unable to load more than the earth and the moon with all settings set to minimum, otherwise it just stops.
The problem: i use an ASUS Tuf Dash 15, with 16gb of ram, an RTX 3050 Ti portable with 4GB of VRAM.
But it's clearly not enough.
I totally understand the fact that my computer is far from the high-end, but being a 2021 mid-range doesn't make him a brick neither.
I'll go straight to the point: from what i could understand, KSA actually load every planet's texture for seamless transitions; that's a really nice feature, but being able to choose to use it or not could be a way to greatly improve the experience for mid-range users.
As of now, i have to play KSA with way less quality than i can play KSP with graphics mods.
Honestly, it's a little bit frustrating to play GTA V Next Gen with mid-to-high settings and not being able to properly load KSA.
and honestly, i would hapilly trade seamless transitions for higher resolutions and a more beautiful experience.
On the other hand, after looking up the game's files, i do also think and hope there's way for a better compression. Let's take earth_diffuse.dds:
i'm far from a pro, but creating a 3D earth model in blender i had to use a highly similar files for the normals, textures and heightmap. I understand we're talking about a video game and my assumptions might be wrong: but they are way too heavy, even more for live rendering or seamless transitions if they are even partially loaded on a permanent basis.
Once again i'll talk with my personnal experience, but with similar resolutions and i little bit more compression, earth's data could clearly fit under de 100 to 50 mbs, whicch would greatly improve the gameplay experience in visual quality.
anyway, thanks for reading me !
Okay, so, first of all from my understanding of how KSA works, i have a small problem with seamless transitions.
I've been playing KSA with release day, but i'm totally unable to load more than the earth and the moon with all settings set to minimum, otherwise it just stops.
The problem: i use an ASUS Tuf Dash 15, with 16gb of ram, an RTX 3050 Ti portable with 4GB of VRAM.
But it's clearly not enough.
I totally understand the fact that my computer is far from the high-end, but being a 2021 mid-range doesn't make him a brick neither.
I'll go straight to the point: from what i could understand, KSA actually load every planet's texture for seamless transitions; that's a really nice feature, but being able to choose to use it or not could be a way to greatly improve the experience for mid-range users.
As of now, i have to play KSA with way less quality than i can play KSP with graphics mods.
Honestly, it's a little bit frustrating to play GTA V Next Gen with mid-to-high settings and not being able to properly load KSA.
and honestly, i would hapilly trade seamless transitions for higher resolutions and a more beautiful experience.
On the other hand, after looking up the game's files, i do also think and hope there's way for a better compression. Let's take earth_diffuse.dds:
i'm far from a pro, but creating a 3D earth model in blender i had to use a highly similar files for the normals, textures and heightmap. I understand we're talking about a video game and my assumptions might be wrong: but they are way too heavy, even more for live rendering or seamless transitions if they are even partially loaded on a permanent basis.
Once again i'll talk with my personnal experience, but with similar resolutions and i little bit more compression, earth's data could clearly fit under de 100 to 50 mbs, whicch would greatly improve the gameplay experience in visual quality.
anyway, thanks for reading me !
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