(Originally posted 04/10/25 on Discord)
PBR work on the first suite of parts has been completed! With correct specular, emissive, roughness, metal, normal, and either a good .exr map (as used here) or cube map (local environments in-game) things can really shine. KSA has the framework to support all of these, so once these parts are implemented we should be able to get some fantastic shots going forward.

PBR work on the first suite of parts has been completed! With correct specular, emissive, roughness, metal, normal, and either a good .exr map (as used here) or cube map (local environments in-game) things can really shine. KSA has the framework to support all of these, so once these parts are implemented we should be able to get some fantastic shots going forward.