Daishi's Dev Updates (#9)

(Originally posted 04/10/25 on Discord)

PBR work on the first suite of parts has been completed! With correct specular, emissive, roughness, metal, normal, and either a good .exr map (as used here) or cube map (local environments in-game) things can really shine. KSA has the framework to support all of these, so once these parts are implemented we should be able to get some fantastic shots going forward.
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