MrNeon
New Member
- Oct 26, 2025
- 6
- 29
KSP1's resource extraction is boring. You mine ore, convert it into LF/O, and maybe refuel. I am very sure that mining missions should be much more hyped up IRL than normal missions, so let's make them matter in KSA.
In early game, resource extraction isn't needed, but it all changes in mid-late game.
As your space program develops more and more advanced tech, you realize that the materials required to build your newest high-tech drive are either very expensive, or very limited on your homeworld.
So what do you do? Go to space. To mine! Every celestial has an amount of a resource, for example an asteroid moon has no antimatter, but a gas giant has an abundance of antimatter.
Now, what about making mining dangerous?
Let's say, you need uranium. A lot of it. And, uranium is expensive. So you go to a gas giant moon. You find uranium, but the moon is very radioactive - you need radiation protection to mine a lot of uranium. After harvesting all that sweet, radioactive ore, you go back to your homeworld with a fresh delivery of U-235 - perfect for long, faraway missions where reactors are needed.
Or even better. You need a lot of argon for your new line of VASIMR engines. And due to developing fantastic spaceplane technology...
...you dive into the system's argon-rich gas giant, scoop it up, and now you don't have to pay millions, or even billions for argon as it is very limited on your homeworld.
Yes, this system would make things not very realistic, but very fun - it gives you a reason to visit every single celestial body, to either get more resources for a lesser price or to harvest a resource not present on your homeworld.
That would be my suggestion! I have some more, but i'll post them someday (if i have the motivation to do so)
In early game, resource extraction isn't needed, but it all changes in mid-late game.
As your space program develops more and more advanced tech, you realize that the materials required to build your newest high-tech drive are either very expensive, or very limited on your homeworld.
So what do you do? Go to space. To mine! Every celestial has an amount of a resource, for example an asteroid moon has no antimatter, but a gas giant has an abundance of antimatter.
Now, what about making mining dangerous?
Let's say, you need uranium. A lot of it. And, uranium is expensive. So you go to a gas giant moon. You find uranium, but the moon is very radioactive - you need radiation protection to mine a lot of uranium. After harvesting all that sweet, radioactive ore, you go back to your homeworld with a fresh delivery of U-235 - perfect for long, faraway missions where reactors are needed.
Or even better. You need a lot of argon for your new line of VASIMR engines. And due to developing fantastic spaceplane technology...
...you dive into the system's argon-rich gas giant, scoop it up, and now you don't have to pay millions, or even billions for argon as it is very limited on your homeworld.
Yes, this system would make things not very realistic, but very fun - it gives you a reason to visit every single celestial body, to either get more resources for a lesser price or to harvest a resource not present on your homeworld.
That would be my suggestion! I have some more, but i'll post them someday (if i have the motivation to do so)
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