UriahGnu
Member
- Nov 14, 2025
- 15
- 25
Download v0.3.2 (Google Drive)




MAKE SURE TO DELETE THE MOD FOLDER FIRST IF YOU ARE UPDATING!
Installation:
To launch from the ground:
There are still a lot of limitations for modding KSA, but this is a great first step. Enjoy!
Planned:
- Implement basic aerodynamics (lift/drag/side forces)
- Implement custom shaders, hopefully with reentry effects soon
- Full modularity when the game supports it
- Improved textures
- First person cockpit (eventually)
v0.2 Changes
- Fixed inverted yaw (recommend using autopilot RELAX profile as it is more stable)
- Fixed RCS positions
- Added basic textures
v0.2.1 Changes
- Added Earth and Moon system
- Increased Thrust/Propellant
v0.3.0 Changes
- Added a second spaceplane (X2C)
- Changed exhaust effect colors
- Additional improvements
- Working in ksa_v2025.11.5.2819
v0.3.1-0.3.2 Changes
- Added thin film textures / improved materials
- Engine meshes are now shared and scaled
- Fixed rendering issues due to zero scale UV triangles
- Full Solar System working!
Known Issues:
- KSA currently uses a simple drag sphere which we can't control, I believe it is set by the mesh bounding box max, so the drag area is quite high and you'll notice it doesn't feel right in atmosphere.




MAKE SURE TO DELETE THE MOD FOLDER FIRST IF YOU ARE UPDATING!
Installation:
- Unzip inside of your Kitten Space Agency\Content folder.
- Open manifest.toml and add the following lines:
[[mods]]
id = "Spaceplanes"
enabled = true
To launch from the ground:
- Start the game and open the Launch Vehicle One Test (system)
- Go to the the View dropdown, all the way at the bottom is the Debug dropdown, from there select Show Physics Debug
- Click the Teleport to LC-39A button!
There are still a lot of limitations for modding KSA, but this is a great first step. Enjoy!
Planned:
- Implement basic aerodynamics (lift/drag/side forces)
- Implement custom shaders, hopefully with reentry effects soon
- Full modularity when the game supports it
- Improved textures
- First person cockpit (eventually)
v0.2 Changes
- Fixed inverted yaw (recommend using autopilot RELAX profile as it is more stable)
- Fixed RCS positions
- Added basic textures
v0.2.1 Changes
- Added Earth and Moon system
- Increased Thrust/Propellant
v0.3.0 Changes
- Added a second spaceplane (X2C)
- Changed exhaust effect colors
- Additional improvements
- Working in ksa_v2025.11.5.2819
v0.3.1-0.3.2 Changes
- Added thin film textures / improved materials
- Engine meshes are now shared and scaled
- Fixed rendering issues due to zero scale UV triangles
- Full Solar System working!
- KSA currently uses a simple drag sphere which we can't control, I believe it is set by the mesh bounding box max, so the drag area is quite high and you'll notice it doesn't feel right in atmosphere.
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