seehpcod
Member
- Nov 13, 2025
- 15
- 7
The Usual:
It always feels a bit weird, (as it did in KSP) that a society can build Rockets on an otherwise empty planet.
An explanation for that could be the usual setup: A crash of an interstellar exploration mission and now the group has to rework their tech up to finally being able to "GO HOME".
The New:
There also lives a (probably related) race of Cats on the starting planet. And it turns out, they can easily be educated and trained to become astronauts, engineers etc. (that's where you recruit from)
The Twist:
Where did these intelligent cats come from? From another crash before? Did they loose all their tech and turned back to a wild lifestyle out of necessity?
There might be Artifacts to be found, puzzles to be solved, procedurally generated coordinates to go to and to find out about that ancient, forgotten expedition. With the final goal of getting their interstellar tech from their mothership, lost somewhere in the depth of the star system.
The Explanation:
The goal of the game would be to go home.
That requires certain elements of a tech tree to be unlocked as well as the wreck of that old expedition to be found and a key component of that wreck to be salvaged. The wreck has to be found, will be somewhere else in each game (random seed?).
Artifacts could contain answers to the puzzle where it is (breadcrumbs style, or actual puzzle style, or like: the more you find, the smaller the location error etc.)
If you don't want to search for artifacts, there should be a tech way to solve the location: You might have to put huge antennae into the solar system, as far away from each other as possible to narrow the location of the wreck, then move scanners closer to that area until you can pinpoint the exact location.
After finding the wreck, the heavy drive core (like an asteroid) has to be moved to a big space dock installation. Or a space dock installation has to be built next to the wreck. After that, the final techtree node can be unlocked: Interstellar drive and interstellar drive fuel.
It always feels a bit weird, (as it did in KSP) that a society can build Rockets on an otherwise empty planet.
An explanation for that could be the usual setup: A crash of an interstellar exploration mission and now the group has to rework their tech up to finally being able to "GO HOME".
The New:
There also lives a (probably related) race of Cats on the starting planet. And it turns out, they can easily be educated and trained to become astronauts, engineers etc. (that's where you recruit from)
The Twist:
Where did these intelligent cats come from? From another crash before? Did they loose all their tech and turned back to a wild lifestyle out of necessity?
There might be Artifacts to be found, puzzles to be solved, procedurally generated coordinates to go to and to find out about that ancient, forgotten expedition. With the final goal of getting their interstellar tech from their mothership, lost somewhere in the depth of the star system.
The Explanation:
The goal of the game would be to go home.
That requires certain elements of a tech tree to be unlocked as well as the wreck of that old expedition to be found and a key component of that wreck to be salvaged. The wreck has to be found, will be somewhere else in each game (random seed?).
Artifacts could contain answers to the puzzle where it is (breadcrumbs style, or actual puzzle style, or like: the more you find, the smaller the location error etc.)
If you don't want to search for artifacts, there should be a tech way to solve the location: You might have to put huge antennae into the solar system, as far away from each other as possible to narrow the location of the wreck, then move scanners closer to that area until you can pinpoint the exact location.
After finding the wreck, the heavy drive core (like an asteroid) has to be moved to a big space dock installation. Or a space dock installation has to be built next to the wreck. After that, the final techtree node can be unlocked: Interstellar drive and interstellar drive fuel.
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