1. Ammunition Cache - A buried storage that closes with a hatch. It is protected from explosions and fire as long as the hatch is closed. Based on my gaming experience, I consider this essential. I think it makes sense to create it by clicking with a shovel + metal if dirt, and welding + metal if metal floor.
2. Fire extinguishing ball - A single-use, ball-shaped fire extinguisher that explodes upon contact with fire and extinguishes the flames around it. You can buy it at an ATM or in a firefighter’s loadout. A good backup option in case you don’t manage to put out the fire in time.
3. Adrenaline Tremor. I'm irritated that most medics forget about tramadol, and people don't notice the pain much beyond the reduced movement speed. I suggest that severe pain left untreated for 3-5 minutes could trigger an adrenaline tremor. This would cause the character's sprite shake slightly, significantly reducing accuracy, slowing reload speed, tool use speed, etc.
Also adrenaline tremor during suffocation from lung/heart damage, blood loss, etc without peri or dexalin.
2. Fire extinguishing ball - A single-use, ball-shaped fire extinguisher that explodes upon contact with fire and extinguishes the flames around it. You can buy it at an ATM or in a firefighter’s loadout. A good backup option in case you don’t manage to put out the fire in time.
3. Adrenaline Tremor. I'm irritated that most medics forget about tramadol, and people don't notice the pain much beyond the reduced movement speed. I suggest that severe pain left untreated for 3-5 minutes could trigger an adrenaline tremor. This would cause the character's sprite shake slightly, significantly reducing accuracy, slowing reload speed, tool use speed, etc.
Also adrenaline tremor during suffocation from lung/heart damage, blood loss, etc without peri or dexalin.