Crash on load: ErrorOutOfDeviceMemory on GTX 750 (4 GB), even on lowest settings
Version: v2026.10.19.5638
GPU: NVIDIA GeForce GTX 750 4 GB, driver 582.78 (Vulkan heap budget ~3.36 GB)
RAM: 24 GB, Windows 11
Game crashes every time while loading into Sol (right after "set camera mode to 'Orbit'").
- Default/high settings: VK_ERROR_OUT_OF_DEVICE_MEMORY in ProceduralModifiersRenderData.CreateCurveLut
- Lowered settings: "Vma Failed to create buffer" in PlanetRenderer.CreateMeshGenerationBuffers
- Lowest settings (512 texture caps, shadows/clouds/ocean/particles off): "Vma Failed to create image
'Trail Shadow Cascade Latest Moments' (512x512) : ErrorOutOfDeviceMemory"
Two issues:
1. When VRAM runs out the game crashes instead of falling back to system memory or degrading.
2. width/height in settings.toml (1280x720) are ignored - swapchain is always created at
1920x1080 in Fullscreen and at window size in Borderless, so lowering resolution can't save VRAM.
Crash logs attached.
Version: v2026.10.19.5638
GPU: NVIDIA GeForce GTX 750 4 GB, driver 582.78 (Vulkan heap budget ~3.36 GB)
RAM: 24 GB, Windows 11
Game crashes every time while loading into Sol (right after "set camera mode to 'Orbit'").
- Default/high settings: VK_ERROR_OUT_OF_DEVICE_MEMORY in ProceduralModifiersRenderData.CreateCurveLut
- Lowered settings: "Vma Failed to create buffer" in PlanetRenderer.CreateMeshGenerationBuffers
- Lowest settings (512 texture caps, shadows/clouds/ocean/particles off): "Vma Failed to create image
'Trail Shadow Cascade Latest Moments' (512x512) : ErrorOutOfDeviceMemory"
Two issues:
1. When VRAM runs out the game crashes instead of falling back to system memory or degrading.
2. width/height in settings.toml (1280x720) are ignored - swapchain is always created at
1920x1080 in Fullscreen and at window size in Borderless, so lowering resolution can't save VRAM.
Crash logs attached.
Attachments
Upvote
0