Trying a out ksp parts converted via Ai, as well as a simplistic port of FAR
(wont be distrubtuing, game asset licences and all that)
they work really well, and i cant wait to see the much higher fidelty parts we get in the future.
a few things that just cant covert, a lot of the solar panels/comms arrays that "fold", h ave foil materials.
other than that, everything works great.
all parts converted at 1.6 scale, and all engines power scaled to the f1 IRL values, and then scaled relative to that, following the scaling of the KSP native engines to each other.
biggest gotchas were ladders, corrdintes needing flipping, and KSP engien mounting points.
for couplers i jsut scaled up the KSA ones to match the KSP 4/6/8m parts


(wont be distrubtuing, game asset licences and all that)
they work really well, and i cant wait to see the much higher fidelty parts we get in the future.
a few things that just cant covert, a lot of the solar panels/comms arrays that "fold", h ave foil materials.
other than that, everything works great.
all parts converted at 1.6 scale, and all engines power scaled to the f1 IRL values, and then scaled relative to that, following the scaling of the KSP native engines to each other.
biggest gotchas were ladders, corrdintes needing flipping, and KSP engien mounting points.
for couplers i jsut scaled up the KSA ones to match the KSP 4/6/8m parts

