Elevatorcait
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Webcast Telemetry Overlay
Mod name: Webcast Telemetry Overlay (`KSATelemetryOverlay`)
Version: 1.0.1
License: MIT
Download: Spacedock or on Github Releases
Source code: https://github.com/elevatorctln/KSA-Public-Telemetry


---
This is a work-in-progress mod that creates a SpaceX-style launch broadcast telemetry overlay in-game. The overlay is populated with live data from the active vehicle and the mod includes an engine diagram generated automatically using the actual position of the engines on your stage relative to each other.
I am completely open to contributions and suggestions and certainly issue reports. I'll get to that stuff as quick as I can, but I can't promise being super fast.
See it in action:
Features
- A broadcast-style bottom bar: speed and altitude on the left, T+ clock and mission timeline in the center, g-force and the engine diagram on the right. Styled to look like the SpaceX webcast overlay slick animations and all.
- An engine diagram built from the real nozzle positions on your active stage, with a propellant arc gauge around it.
- Event notifications for certain in-flight events. Be warned that this is not totally reliable, maybe I'll make it a toggle or something.
- A mission timeline bar showing detected events behind the marker and any planned maneuvers ahead of it. Same deal as the event notifications.
- Freeze-on-signal-loss: if the vehicle stops being controllable, the overlay freezes at the last recieved values.
- Optionally and by default hides the flight UI while the overlay is up, and restores it afterwards.
- Every element is also available as its own movable imgui window that behaves like any other.
- Fairly in-depth configuration avalible in the settlings menu.
Installation
Download from Github or Spacedock.
Extract into `Documents/My Games/Kitten Space Agency/mods/` and add to `manifest.toml`:
Dependencies
ModMenu is optional and is not bundled. With it installed, settings appear
under Mods → Telemetry Overlay. Without it, numpad / opens the same settings in a
standalone window.
Maintainance
Due to the nature of this game's development state, this mod will break regularly while the game is still in this phase of development and I cannot promise to fix it for every single build. When it breaks I will try to get it working again when I have the time, I just cannot promise when that will be at any given time. Your patience is greatly appreciated!
Settings
Toggle the overlay on and off using the **numpad period** key (I know). This can be configured in the config file.
Settings are saved to `Documents/My Games/Kitten Space Agency/KSATelemetryOverlay/config.json`, which is safe to hand-edit.
Third-party content included in this download
Montserrat (`montserrat/Montserrat-Regular.ttf`, `montserrat/Montserrat-Bold.ttf`)
- Author: Julieta Ulanovsky, with Reserved Font Names 'Montserrat'
- License: SIL Open Font License 1.1 — full text included as `montserrat/OFL.txt`
- Version used: 2.001
- Original work: https://github.com/JulietaUla/Montserrat
The fonts are bundled unmodified and unrenamed. MIT (this mod's code) and the OFL apply
to separate files in the package and don't conflict.
Licensing
This mod is MIT. The full text is in `LICENSE.TXT`
Mod name: Webcast Telemetry Overlay (`KSATelemetryOverlay`)
Version: 1.0.1
License: MIT
Download: Spacedock or on Github Releases
Source code: https://github.com/elevatorctln/KSA-Public-Telemetry


---
This is a work-in-progress mod that creates a SpaceX-style launch broadcast telemetry overlay in-game. The overlay is populated with live data from the active vehicle and the mod includes an engine diagram generated automatically using the actual position of the engines on your stage relative to each other.
I am completely open to contributions and suggestions and certainly issue reports. I'll get to that stuff as quick as I can, but I can't promise being super fast.
See it in action:
Features
- A broadcast-style bottom bar: speed and altitude on the left, T+ clock and mission timeline in the center, g-force and the engine diagram on the right. Styled to look like the SpaceX webcast overlay slick animations and all.
- An engine diagram built from the real nozzle positions on your active stage, with a propellant arc gauge around it.
- Event notifications for certain in-flight events. Be warned that this is not totally reliable, maybe I'll make it a toggle or something.
- A mission timeline bar showing detected events behind the marker and any planned maneuvers ahead of it. Same deal as the event notifications.
- Freeze-on-signal-loss: if the vehicle stops being controllable, the overlay freezes at the last recieved values.
- Optionally and by default hides the flight UI while the overlay is up, and restores it afterwards.
- Every element is also available as its own movable imgui window that behaves like any other.
- Fairly in-depth configuration avalible in the settlings menu.
Installation
Download from Github or Spacedock.
Extract into `Documents/My Games/Kitten Space Agency/mods/` and add to `manifest.toml`:
Code
toml
[[mods]]
id = "KSATelemetryOverlay"
enabled = true
Dependencies
| Mod | Required? | Link |
| StarMap | Required |
GitHub - StarMapLoader/StarMap: KSA Mod LoaderKSA Mod Loader. Contribute to StarMapLoader/StarMap development by creating an account on GitHub.
|
| ModMenu | Optional |
GitHub - MrJeranimo/ModMenu: A simple KSA mod that adds a "Mods" tab to the Menu Bar at the top of the game.A simple KSA mod that adds a "Mods" tab to the Menu Bar at the top of the game. - MrJeranimo/ModMenu
|
ModMenu is optional and is not bundled. With it installed, settings appear
under Mods → Telemetry Overlay. Without it, numpad / opens the same settings in a
standalone window.
Maintainance
Due to the nature of this game's development state, this mod will break regularly while the game is still in this phase of development and I cannot promise to fix it for every single build. When it breaks I will try to get it working again when I have the time, I just cannot promise when that will be at any given time. Your patience is greatly appreciated!
Settings
Toggle the overlay on and off using the **numpad period** key (I know). This can be configured in the config file.
Settings are saved to `Documents/My Games/Kitten Space Agency/KSATelemetryOverlay/config.json`, which is safe to hand-edit.
Third-party content included in this download
Montserrat (`montserrat/Montserrat-Regular.ttf`, `montserrat/Montserrat-Bold.ttf`)
- Author: Julieta Ulanovsky, with Reserved Font Names 'Montserrat'
- License: SIL Open Font License 1.1 — full text included as `montserrat/OFL.txt`
- Version used: 2.001
- Original work: https://github.com/JulietaUla/Montserrat
The fonts are bundled unmodified and unrenamed. MIT (this mod's code) and the OFL apply
to separate files in the package and don't conflict.
Licensing
This mod is MIT. The full text is in `LICENSE.TXT`