ML generated mods

VITAS

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I've moved this to Off-Topic as it doesn't really relate directly to KSA.

A lot of interesting conversation going in there though. Off-topic? More like... hot topic. 🥁
 
I would have put it into "Mod DiscussioN" if that would have existed (maybe it should).
I see it relevant to this game, too.
Mods will make or break a game like this and thus the discussion how they are created are related to the game.

That also begs the question: how is KSA itself created does it use Automated code or content creation?
 
how is KSA itself created does it use Automated code or content creation?

This is a topic I've been trying to formulate a concise and accurate answer for to put on the wiki. To my knowledge, RW outfits their programmers with a variety of enterprise-tier LLM tools for boosting programming output, as-is really industry standard at this point. I'm sure that all goes through plenty of scrutiny before sending out the door though.
 
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