AMPW
Member
KSA G Effects v0.3.0 (KSA build 5402)
This mod aims to bring highly realistic (human) g effects to KSA, including blackout, redout, ALoC, GLoC, death through G forces and confusion/disorientation.
While I'll try to get it realistic there aren't many sources for a lot of the things and I don't have any personal experience but I'll gladly accept any help in getting it more realistic.
Unlike the KSP G-Effects (Reaffected) mod the visuals are intended to be fully shader based.
G forces through rotation are planned but I can't tell yet how well it'll work.
Current state:
In progress:
ToDo:
Preview video:
Available on GitHub and now also on SpaceDock
Dependencies:
Sources and licenses:
This mod aims to bring highly realistic (human) g effects to KSA, including blackout, redout, ALoC, GLoC, death through G forces and confusion/disorientation.
While I'll try to get it realistic there aren't many sources for a lot of the things and I don't have any personal experience but I'll gladly accept any help in getting it more realistic.
Unlike the KSP G-Effects (Reaffected) mod the visuals are intended to be fully shader based.
G forces through rotation are planned but I can't tell yet how well it'll work.
Current state:
- Gz response curves are available in the logic repo
- Medium duration Gz+ exposure is implemented
- Gz- has good curves with some dedicated visual curves
- Basic KSA integration
- Vehicle locking while unconscious is implemented, and it prevents any key input for the vehicle.
- Gz can be switched between positive and negative
In progress:
- Gx/Gy
- KSA Kitten integration (currently all Vehicles are used, not individual kittens)
ToDo:
- Gx/Gy effects
- Confusion/Disorientation
- Death
Preview video:
Available on GitHub and now also on SpaceDock
Dependencies:
- GEffectsLogic (bundled in the release)
- StarMap
- KittenExtensions
- ShaderExtensions
Sources and licenses:
- KSA G Effects repo: GPLv3
- G Effects Logic repo: GPLv3 + CLA
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