The hardest part to overcome, honestly, truthfully, is the failure of ksp 2, regardless of finger pointing simulator.
That game made this genre lose tons of trust, and well, support. Not everyone wanted to mod the heck out of a 14~ year old game and deal with 14 years of tech debt and a mash of tons of mods together to get what "they" feel that should be stock "ksp". besides the performance issues, loading times, and computer specs required due to the mods.
"visual upgrades, more parts, future parts, more complex resource management, more planets/moons/solar systems, base building, some cool QOL features, gameplay features".. all those in some fashion. and some wanted a larger scale of the game..
KSA does that... and from what it seems, without a proper roadmap on hand and just based off of what has been said in the discord server in its entirety, it's going to be almost exactly what people want.. The issue is trying to reach out to the gaming community.. However i see the reason to want a roadmap or well a chart/list of stuff that needs to be added, instead of trying to piece together the bits of info from discord/townhalls.. (Also around 1/4th~ real scale instead of ksp 1/10th~, so tons of things can happen/look better etc)
Then they WANT modders to mod it, and even from what they said the "main" game will be pretty much be a mod.
Ontop of that, KSA is performance first, then try to squeeze out the visuals.. I think it really can go well as long as KSA can get the ball rolling, and stay hot on it, start producing video's about the game that is more informal and direct and if need to compare to other space games similar to what ksa, rather than a townhall/"discord general dev talking discord searching", but I know the stage where we are at isn't the time for making those as the game is still being developed, we are just seeing what would be behind doors (until at least the first release).
And the main competition is:
- Kerbal Space Program (2011)
Kerbal Space Program 2 (Canned)
- Spaceflight Simulator (2D Game 2017)
- Spaceflight Simulator 2 (TBA)
- Simple Rocket 2/ "Juno: New Origins" (2023)
And honestly, the truth is, its Juno VS KSA, add features from juno like certain custom modular parts, and its a true game spacerace.. Even if what the games are trying to be, they all compete on the same idea
And we haven't even started making the custom solar system (which for me would be cool to slowly bring out kinda like old ksp), so you can give people stuff in stages, and more complex planets/moons time they need.
Other than that, contributions shouldn't be a issue, you just need a good product, good products give word of mouth of "at least try it", people like it, they give a contribution if they want to see more into the game, if not the game will fizzle out, unless a different form of additional income comes in, DLC's of some fashion, or marketable items (people already want plushie cats)... For me even i can see it being marketable, they just need a product behind the items, which looks promising.