Daishi's Dev Updates (#14)

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Even more (smol) boosters! 🚀

A collection of tiny Hunter-sized solid rocket boosters (alongside a 1m fuel tank for scale). These are ideal for stage separation, upper satellite kick stages, or an ad-hoc launch escape system. Designed to be fully modular, you can stack the central cylindrical cores of aluminium propellant to increase burn time, swap out nozzles for better performance in vacuum or sea level, or remove the support legs to use them as inline booster cores.
 
Oh yeah I’m gonna make some funky little dudes with these.
 
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I am now completely sold on the “sub part” systems and the increased modularity. This is like adding Lego Technic parts in a way. Just so many more options and opportunities open up but it keeps the fundamental Lego feeling I love. Thanks for sharing this! I’m just so lucky that my personal preference when it comes to where the line is between parts and procedural parts seems to be exactly aligned with y’all’s vision.
 
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I love the art style! The right balance between realism and game like. I'm so looking forward to building my 1st vehicle in the VAB. And own parts composed of sub parts which I can supposedly reuse.
Looking at some of the latest commits this might happen soon...
 
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It's just great. I can't wait to build some game in KSA. By the way, will the nozzle affect anything other than efficiency? Will the engine, for example, explode with a vacuum nozzle if you try to use it in the atmosphere, or will it already overcomplicate the game?
 
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It's just great. I can't wait to build some game in KSA. By the way, will the nozzle affect anything other than efficiency? Will the engine, for example, explode with a vacuum nozzle if you try to use it in the atmosphere, or will it already overcomplicate the game?
There are bound to be consequences to using the wrong nozzle in the wrong situation - but not sure things would explode hah. Just fizzle out earlier, or give you less efficiency or thrust perhaps. Early days to work all that out, but we've got the parts to experiment now :)
 
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Small correction. Stacking Solid Fuel segments increases Thrust not burn time. Solid Motors have a hole down the middle burrn from the inside out. Increasing the lengh increases the buring surface area leading to more solid fuel getting burned. That means higher mass flow which results in highter Thrust.
 
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Small correction. Stacking Solid Fuel segments increases Thrust not burn time. Solid Motors have a hole down the middle burrn from the inside out. Increasing the lengh increases the buring surface area leading to more solid fuel getting burned. That means higher mass flow which results in highter Thrust.
Hrm, throws a spanner in my plans hah. Fair enough :P

Will see what our in-house aerospace engineer thinks of it, and how we should approach gameplay. More thrust on already (traditionally in KSP) very powerful sepatrons would be a little over the top 🤔
 
I think you should keep the the small small solid fuel cores. They are useful for building souding Rockets...or maybee recreating the Sprint interceptor missile (0 to mach 10 in 5 seconds). Also the sepertrons for the Shuttle SRBs were literally just AMRAAM missile soild motors. so high thrust isnt unusual
 
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Small correction. Stacking Solid Fuel segments increases Thrust not burn time. Solid Motors have a hole down the middle burrn from the inside out. Increasing the lengh increases the buring surface area leading to more solid fuel getting burned. That means higher mass flow which results in highter Thrust.
It depends on the shape of the hole. If the hole doesn't go all the way up the booster, you can have it increase burn time, although you then end up with a somewhat strange time-thrust profile.