Video October Dev Updates Summary: Furry Kittens, New Engines, Public Release Imminent & More!

This thread focuses on video content or video-related discussion.
Great video! I love seeing the new parts coming together, really digging the aesthetics so far! Really looking forward more parts and a working editor.
I know there's still lots of work to do, but I really hope they nail the UI.

Can't wait to get my hands into he public release, fingers crossed for next week!
 
Yeah a working editor is also on top of my list of things that I'm looking for.
 
I really hope they nail the UI.
UI mentioned 😮:cool:

NoesisGUI seems cool: it has been used for notable games as well as industrial applications, and some of the promo images show information dense screens. Its traits sound like a great fit for the project:
  • NoesisGUI was designed with performance as our top priority, ensuring that user interfaces render in sub-millisecond times across all platforms.
  • NoesisGUI is based on declarative markup language, coupled with a highly efficient lightweight C++ library. No third-party software or external dependencies required.
  • At the heart of NoesisGUI lies a resolution-independent, vector-based rendering engine built to leverage modern graphics hardware, delivering crisp, adaptive visuals at any size.
As a player, a scalable vector UI that works at all resolutions, is high performance, and looks beautiful is what I'm looking for. Having something that looks nicer than the current imgui windows and (character-limited) fragment shader gauges would help support the pillar of "wonder". Devs that are active on their own forums is a nice bonus too.