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In the final release of 4057, that setting was replaced with a command-line flag called `-fixed-viewport`.

(So if you're running stock KSA, just run the game with `./KSA -fixed-viewport`. If you're running modded with StarMap, update to StarMap 0.4.5 and add `"GameArguments": ["-fixed-viewport"]` to your StarMapConfig.json.)
 
I do not see this setting :(
it is configurable in the settings.toml. It did not render for me in game either.

AllowMultipleWindows = false

i had to run the game, then exit then run again for it to work after making this change.

although upon review my bash i see that I also set the flag mentioned by arthomnix... so hmm maybe this was not the fix for me and the flag was the thing
 
Is anyone running on cosmic? I ran into some issues (popos 24.04) and the only solution I came up with was to run in x11 via gamescope for now. I am curious if i am the only one trying this setup and if I am doing something wrong.

It seems cosmic-comp + wgpu + NVIDIA is bugged and wgpu window surface never displays on the cosmic compositor

*EDIT* this issue has been worked around in 4057
 
<Long time lurker, first time poster!>
@sleepy_eb : I just downloaded linux native v2026.4.18.4206 in POP_OS 24.04 COSMIC, with a Radeon 55700XT; (No NVIDIA, sorry)

I need the following tweaks:
Extract the Archive:
tar xzf setup_ksa_v2026.4.18.4206.tar.gz
From within the extracted linux-x64 folder make the binaries executable:
sudo chmod +x KSA
sudo chmod +x Brutal.Monitor.Subprocess
Link the local install of libvulcan.so.1 to libvulkan.so (I am using AMDGPU and mesa, so already had these apt-installed: libvulkan1 mesa-vulkan-drivers vulkan-tools)
ln -sf /usr/lib/x86_64-linux-gnu/libvulkan.so.1 ./libvulkan.so
And (Because...Wayland), run it in an x11 session from the console like this:
env XDG_SESSION_TYPE=x11 ./KSA

Fastfetch:
OS: Pop!_OS 24.04 LTS x86_64
Kernel: Linux 6.18.7-76061807-generic
DE: COSMIC 1.0.0
WM: cosmic-comp (Wayland)
CPU: AMD Ryzen 7 5700G (16) @ 4.67 GHz
GPU: AMD Radeon RX 5700 XT [Discrete]

Fullscreen 4k@60 looks beautiful, windowed also ok, message boxes can get buried when in windowed mode.
Tested with Earth and Earth&Moon so far.
Overall runs well, seeing some pauses and flickering that is happening at the same time as this appears in the console:
13:17:01 INFO Swapchain created with 3 images
13:17:01 INFO Swapchain created with 3 images
13:17:01 INFO Swapchain created with 3 images
13:17:01 INFO Swapchain created with 3 images
 
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<Long time lurker, first time poster!>
@sleepy_eb : I just downloaded linux native v2026.4.18.4206 in POP_OS 24.04 COSMIC, with a Radeon 55700XT; (No NVIDIA, sorry)

I need the following tweaks:
Extract the Archive:

From within the extracted linux-x64 folder make the binaries executable:

Link the local install of libvulcan.so.1 to libvulkan.so (I am using AMDGPU and mesa, so already had these apt-installed: libvulkan1 mesa-vulkan-drivers vulkan-tools)

And (Because...Wayland), run it in an x11 session from the console like this:


Fastfetch:
OS: Pop!_OS 24.04 LTS x86_64
Kernel: Linux 6.18.7-76061807-generic
DE: COSMIC 1.0.0
WM: cosmic-comp (Wayland)
CPU: AMD Ryzen 7 5700G (16) @ 4.67 GHz
GPU: AMD Radeon RX 5700 XT [Discrete]

Fullscreen 4k@60 looks beautiful, windowed also ok, message boxes can get buried when in windowed mode.
Tested with Earth and Earth&Moon so far.
Overall runs well, seeing some pauses and flickering that is happening at the same time as this appears in the console:
Thank you for this. I had done the first parts but didn't know that I needed to link the libraries. I am on Zorin OS 18 Ubuntu 24.04 lts and that was what did the trick. Now to work out how you build without nodes, or find out if there is some way to toggle nodes.
 
If anyone has gotten into the sim at all on Steam Deck, did it run at a functional framerate at all? Would be a dream if it were possible