GarlicBread
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Game Version
2026.10.7.5541Operating System
Windows 11 Pro 64-bit (Build 26200)What Happened
The game crashes instantly on launch before displaying any window or loading screen.Looking at the generated log file, an unhandled exception occurs during Vulkan renderer initialization inside `RenderCore.Systems.BindlessTextureLibrary..ctor`. The AMD Vulkan driver returns UINT32_MAX (4,294,967,295) for `maxDescriptorSetUpdateAfterBindSampledImages` (indicating no driver limit), which appears to be signed-cast into `-1`. The engine logs "Device supports only -1 update-after-bind sampled images per set; bindless texture capacity reduced from 1024" and then crashes with `ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')` when allocating the internal pool list with capacity -1.
What Was Expected
he Vulkan renderer should handle the unlimited driver property without signed integer underflow, initialize the engine, and open the game window / main menu.Reproduction Steps
1. Install KSA build 2026.10.7.5541.2. Launch KSA.exe on a PC with an AMD Radeon GPU (e.g. RX 5700 XT).
3. The process terminates immediately without rendering a window.
Reproduction Rate
Always (100% on every launch)Additional Info
Hardware Specs:- GPU: AMD Radeon RX 5700 XT 50th Anniversary (Driver: 32.0.21045.5002)
- CPU: Intel Core i9-11900KF @ 3.50GHz
- RAM: 32 GB
Log Snippet:
14:12:50.804 WARN Device supports only -1 update-after-bind sampled images per set; bindless texture capacity reduced from 1024
14:12:50.811 ERROR Unhandled exception System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
at System.Collections.Generic.List`1..ctor(Int32 capacity)
at Brutal.Collections.FreeListIndexPool..ctor(Int32 capacity, Boolean allowResize)
at RenderCore.Systems.BindlessTextureLibrary..ctor(IVulkanContext ctx, Int32 maxTextures, VkShaderStageFlags extraShaderStages)
at KSA.Program..ctor(IReadOnlyList`1 inArgs)
at KSA.Program.Main(String[] inArgs)
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