Earth is rendered solid white. When moving the camera in map view, the ground and atmosphere does display if I move far enough away, or if I move it into the atmosphere. Have tried twiddling pretty much every graphics setting with no effect.
I have noticed that changing the Tonemapper from Hable to pretty much any other setting changes the Earth from white to black, but the issue is the same.
I also noticed that the terrain does display through Hunter's visor...
Game crashes on startup when any texture setting is set higher than 2K
Flickering on Earth unless Ocean is disabled in settings (Ocean still renders even when disabled)
Terrain is missing on Earth
Game crashes when getting close to any body other than Earth.
Game frequently crashes the graphics driver (usually but not always when changing graphics settings). Display output (not only game window) becomes corrupted and freezes until reboot.
Hey there,
The program itself is crashing before anything loads, I am not getting to the world select, it does not even seem to be starting.
I am running a Windows 10 22H2 system with an AMD Ryzen 7 5800X, 32 GB of RAM, and an NVIDIA GeForce RTX 3070, I added the event log from start up. I am not sure where to go from here.
"Faulting application name: KSA.exe, version: 2025.11.6.2829, time stamp: 0x67200000
Faulting module name: KERNELBASE.dll, version: 10.0.19041.2913, time stamp: 0xa1c3e870
Exception code: 0xc0000602
Fault offset: 0x000000000012d862
Faulting process id: 0x2100...
Still Having the same problem. Updated drivers, updated .NET, still not working. Its not showing up in the KSA logs (thank you for fixing that by the way), though the logs do show that the settings have been loaded.
-----------------------------------
BRUTAL VERSION: 25.11.0
loaded settings from C:\Users\jared\Documents\My Games\Kitten Space Agency\settings.toml
-----------------------------------
On the plus side I've figured out how Event Viewer works and can see that its a problem with one of the .NET dlls.