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We have terrain!

 
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NixOS, RX 5700, native build 2026.2.35.3667. Required setting an environment variable to get dotnet to be recognized. Works fine graphically; clouds look good, terrain exists at last. Window insisted upon displaying on my secondary monitor and overall windowing behavior was not very good. Could not set resolution to my primary monitor, settings menu detached and then became nearly uninteractible, moving stuff spammed errors onscreen. Resizing the main window worked but seemed to both stretch the picture and clip the ingame HUD widgets.

I dropped a rocket somewhere in South America and rolled along the surface at 200 m/s for a while, something KSP could never achieve. When the rocket had nearly stopped, something went NaN, but I wasn't sent directly to hell. I think the earth's rotation was slowly taking me to Brazil, however, so I quit out anyway.

Overall, excellent progress and I look forward to the windowing/resolution errors getting figured out.
 
Ah ok, I was confused since the first build(s) I tried worked without it. I assume it's going to be baked in same as with the Windows build in the future?
No, im pretty sure this is intentional, given that the first build did have it baked in