GPU Testing Thread

OS / DistroCPU Vendor & IDSystem
RAM
GPU VendorGPU IDvRAMDriverResolutionvSyncReport
Windows 11Intel i5-10600K32 GB (DDR4 3600)NvidiaRTX 308010 GB581.081920 x 1080 WindowedOFF(v2025.11.4.2791) Running at max settings, the game loads the full solar system but performance is pretty poor. Sub-30fps in most scenarios.
 
OS / DistroCPU Vendor & IDSystem
RAM
GPU VendorGPU IDvRAMDriverResolutionvSyncReport
Windows 11 Pro (25H2)AMD Ryzen 7 5700X3D32 GBAMDRX 6950 XT16 GB25.11.11920x1080 FullscreenOFF- 180 FPS
- MSAA broken (major graphical glitches)
- Earth atmosphere broken, rest of the solar system and atmospheres are fine.

OS / DistroCPU Vendor & IDSystem
RAM
GPU VendorGPU IDvRAMDriverResolutionvSyncReport
Linux Endeavour OS MercuryAMD Ryzen 5 5600G16 GBAMDRX 6650 XT8 GBMesa3D 25.2.61920x1080 FullscreenN/A- program crashes after showing rocket
 
OS / DistroCPU Vendor & IDSystem
RAM
GPU VendorGPU IDvRAMDriverResolutionvSyncReport
Windows 11
25H2
AMD R9-5900X64GBAMDRX 6900 XT16GB25.11.13440x1440 FullONEarth is rendered solid white. When moving the camera in map view, the ground and atmosphere does display if I move far enough away, or if I move it into the atmosphere. Have tried twiddling pretty much every graphics setting with no effect.

I have noticed that changing the Tonemapper from Hable to pretty much any other setting changes the Earth from white to black, but the issue is the same.

I also noticed that the terrain does display through Hunter's visor...
 

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OS / DistroCPU Vendor & IDSystem
RAM
GPU VendorGPU IDvRAMDriverResolutionvSyncReport
Arch Linux x86_64

Linux 6.17.8-arch1-1 kernel

KDE Plasma (Wayland)
AMD Ryzen 9 9950X (32) @ 5.76 GHz
64 GB (DDR5)AMDRadeon RX 9070 XT16 GBradv Mesa 25.2.77680x2160
240 Hz
OFF(v2025.11.5.2819) Running at default settings, the game loads the Earth but low performance (30 FPS), the other scenarios crashes the game.
 
OS / DistroCPU Vendor & IDSystem
RAM
GPU VendorGPU IDvRAMDriverResolutionvSyncReport
Arch Linux
Kernel 6.17.8-arch1-1
AMD Ryzen 9 9950X3D64 GBAMDRadeon RX 5700XT8 GBamdgpu/Mesa 25.2.7-13840x2160 Fullscreen (also tried windowed)ONGame crashes on startup when any texture setting is set higher than 2K

Flickering on Earth unless Ocean is disabled in settings (Ocean still renders even when disabled)

Terrain is missing on Earth

Game crashes when getting close to any body other than Earth.

Game frequently crashes the graphics driver (usually but not always when changing graphics settings). Display output (not only game window) becomes corrupted and freezes until reboot.
 
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So the "good" news is there seems to be more users reporting the Kernbase 0x602 insta-crash / executable never works issue like me



Even one on Windows 10 22H2, which I know some people here and have reported does/can work fine for them on their Nvidia GPUs