GPU Testing Thread

OS / DistroCPU Vendor & IDSystem
RAM
GPU VendorGPU IDvRAMDriverResolutionvSyncReport
Windows 11Intel i5-10600K32 GB (DDR4 3600)NvidiaRTX 308010 GB581.081920 x 1080 WindowedOFF(v2025.11.4.2791) Running at max settings, the game loads the full solar system but performance is pretty poor. Sub-30fps in most scenarios.
 
OS / DistroCPU Vendor & IDSystem
RAM
GPU VendorGPU IDvRAMDriverResolutionvSyncReport
Windows 11 Pro (25H2)AMD Ryzen 7 5700X3D32 GBAMDRX 6950 XT16 GB25.11.11920x1080 FullscreenOFF- 180 FPS
- MSAA broken (major graphical glitches)
- Earth atmosphere broken, rest of the solar system and atmospheres are fine.

OS / DistroCPU Vendor & IDSystem
RAM
GPU VendorGPU IDvRAMDriverResolutionvSyncReport
Linux Endeavour OS MercuryAMD Ryzen 5 5600G16 GBAMDRX 6650 XT8 GBMesa3D 25.2.61920x1080 FullscreenN/A- program crashes after showing rocket
 
OS / DistroCPU Vendor & IDSystem
RAM
GPU VendorGPU IDvRAMDriverResolutionvSyncReport
Windows 11
25H2
AMD R9-5900X64GBAMDRX 6900 XT16GB25.11.13440x1440 FullONPrior Earth-visibility issues fixed as of 2847 or earlier. Hooray!
 
Last edited:
OS / DistroCPU Vendor & IDSystem
RAM
GPU VendorGPU IDvRAMDriverResolutionvSyncReport
Arch Linux x86_64

Linux 6.17.8-arch1-1 kernel

KDE Plasma (Wayland)
AMD Ryzen 9 9950X (32) @ 5.76 GHz
64 GB (DDR5)AMDRadeon RX 9070 XT16 GBradv Mesa 25.2.77680x2160
240 Hz
OFF(v2025.11.5.2819) Running at default settings, the game loads the Earth but low performance (30 FPS), the other scenarios crashes the game.
 
OS / DistroCPU Vendor & IDSystem
RAM
GPU VendorGPU IDvRAMDriverResolutionvSyncReport
Arch Linux
Kernel 6.17.8-arch1-1
AMD Ryzen 9 9950X3D64 GBAMDRadeon RX 5700XT8 GBamdgpu/Mesa 25.2.7-13840x2160 Fullscreen (also tried windowed)ONGame crashes on startup when any texture setting is set higher than 2K

Flickering on Earth unless Ocean is disabled in settings (Ocean still renders even when disabled)

Terrain is missing on Earth

Game crashes when getting close to any body other than Earth.

Game frequently crashes the graphics driver (usually but not always when changing graphics settings). Display output (not only game window) becomes corrupted and freezes until reboot. (Edit: amdgpu log attached)
 

Attachments

Last edited:
  • Like
Reactions: NEODIMIO
So the "good" news is there seems to be more users reporting the Kernbase 0x602 insta-crash / executable never works issue like me



Even one on Windows 10 22H2, which I know some people here and have reported does/can work fine for them on their Nvidia GPUs
 
OS / DistroCPU Vendor & IDSystem
RAM
GPU VendorGPU IDvRAMDriverResolutionvSyncReport
Linux Mint 22.2 (Using Bottles)Intel Core i5 12th Gen32 GBNvidiaRTX 407012 GB580.105.082560x1440
Fullscreen
ONSince 11/20 patch, framerate is in high teens or 20's. Previously, it was in the 60's or better



 
  • Like
Reactions: NEODIMIO
OS / DistroCPU Vendor & IDSystem
RAM
GPU VendorGPU IDvRAMDriverResolutionvSyncReport
Windows 11 24H2AMD Ryzen 7 3800XT 8-Core Processor32 GBAMDRX 6650 XT8 GB25.10.33.032560 x 1440 FullscreenONEarth & Moon Settings:
Multi-sampling X2 - Heavy dither effect over atmosphere.
Multi-sampling X8 crashes.
Multi-sampling Disabled/X4 works fine.
Textures set to 2k each (higher causes crash.)
Good FPS (100+)

Solar System:
Unstable: Shadow/Textures 512, MSAA X4
Stable: 512 Shadow, 256 Texture MSAA x4.
Stable: 1K Shadow, 512 Texture, MSAA Disabled.