Just an uodate I got the project updated to i think ksa 3000 trying to keep up with ksa releases. I still have a bug with the transitions from orbit to atmosphere throwing exception. Doing my best. Trust me as soon as i can get it stable enough to present to you guys. I surely will. A little info on how it works. It is an event based system. This means we are letting ksa do most of the heavy lifting simulation naturally and propagating the orbits and only sending network updates during an event hopefully cutting down on network traffic. This type of architecture allows for (hopefully) smooth visuals with little “jitter” so far anyways and working WITH the game instead of fighting it with constant network positioning updates