Daishi's Dev Updates (#12, #13)

PBR work on alternative skins to the largest fuel tanks so far, the 3m by 6m liquid fuel tank; alongside a few new engine variants.


Moar boosters! A smaller, thrustier engine for pushing bigger payloads into orbit. Inspired by the LR-87, it can be mounted on both a 1m frame, 2m frame, or clustered on a 3 meter engine mounting plate in pairs or quads. The first engine now shares a common turbopump exhaust with it, with its vernier engines as an optional toggle. Speaking of which - to make things more streamlined, I've approached stage decouplers closer to what happens in the real world. Interstage fairings snap onto the base of a tank (or a engine mounting plate) and you adjust them based on how big your engines are. Attach your engines in whatever arrangement you want, then attach your next stage to the base of the interstage fairing. The forces of the rocket are directed past the engine - not through it - allowing you to build in more creative ways (and stuff other things in there, like retro rockets, batteries, or other spacecraft).
🛰️


InterstageEngines2.jpg
 

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Oh man it's so nice to get these visuals without the Discord compression. Thanks!
 
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Oh man it's so nice to get these visuals without the Discord compression. Thanks!
You're welcome! I wouldn't say they're perfect 1:1 to my source files; the forums seem to have a size limit of 1mb per image so a few of the larger renders have been knocked down to a lossy jpg compression preset. Kept failing to upload otherwise ><
 
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You're welcome! I wouldn't say they're perfect 1:1 to my source files; the forums seem to have a size limit of 1mb per image so a few of the larger renders have been knocked down to a lossy jpg compression preset. Kept failing to upload otherwise ><

Dang I'd think y'all would get some expanded file size perms or something. Still cool though!
 
You're welcome! I wouldn't say they're perfect 1:1 to my source files; the forums seem to have a size limit of 1mb per image so a few of the larger renders have been knocked down to a lossy jpg compression preset. Kept failing to upload otherwise ><
Dang I'd think y'all would get some expanded file size perms or something. Still cool though!

The file upload size limit has now been increased to 25 MB. Feel free to share that high-res splendor!
 
The file upload size limit has now been increased to 25 MB. Feel free to share that high-res splendor!
Awesome! If you're taking feature requests; is the inability to edit forum posts (and only the title) intentional? It's probably good for trust and clarity; but I'm just going to have to be very mindful I get my formatting and imbeds working properly from the get-go :)
 
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Awesome! If you're taking feature requests; is the inability to edit forum posts (and only the title) intentional? It's probably good for trust and clarity; but I'm just going to have to be very mindful I get my formatting and imbeds working properly from the get-go :)

I'll take a look at this and see how we can improve things.
 
PBR work on alternative skins to the largest fuel tanks so far, the 3m by 6m liquid fuel tank; alongside a few new engine variants.


Moar boosters! A smaller, thrustier engine for pushing bigger payloads into orbit. Inspired by the LR-87, it can be mounted on both a 1m frame, 2m frame, or clustered on a 3 meter engine mounting plate in pairs or quads. The first engine now shares a common turbopump exhaust with it, with its vernier engines as an optional toggle. Speaking of which - to make things more streamlined, I've approached stage decouplers closer to what happens in the real world. Interstage fairings snap onto the base of a tank (or a engine mounting plate) and you adjust them based on how big your engines are. Attach your engines in whatever arrangement you want, then attach your next stage to the base of the interstage fairing. The forces of the rocket are directed past the engine - not through it - allowing you to build in more creative ways (and stuff other things in there, like retro rockets, batteries, or other spacecraft).
🛰️


View attachment 98
Looks really nice. Will they be in the version released on Friday ?
 
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Looks really nice. Will they be in the version released on Friday ?
I think they are in the debug tools, but they're not live in an existing prebuilt craft. I'll be doing another export pass and adding metallic variants to the rest of the smaller tanks alongside adding @Morrow 's node system sometime soon :)
 
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