(Originally posted 27/09/25 on Discord)
WIP \ basic diffuse texture of the first RCS engines. A little unresolved but I think everyone's due a dev update
WIP \ basic diffuse texture of the first RCS engines. A little unresolved but I think everyone's due a dev update
- These are designed to act as the first 'subpart' testbed system, we've separated out the core nozzles (inset, small, large), with the frames (low profile, raised profile, compact) so players can design and build their own variants of RCS engines. If you want to add larger nozzles to the low profile frame, or just cram thousands of them into a frame, no sweat.
- This also builds upon the efficiencies KSA has with mesh instancing with xml files - only one nozzle is loaded for every aspect of a part, with each part referencing that mesh with data and co-ordinates in a xml file. This should make for much faster performance; vs KSP's approach of thousand of cloned parts all "flying in formation" with each other.
- We hope to give hardcore players access to these individual sub-parts and a GUI so they can build their own parts, save them, and reuse them multiple times on their craft. For more casual players - we'll provide "preset" parts that act and look like a part would for regular KSA. Save for some customizable skins and covers.