Search results

  1. SSDeveloper

    Gameplay Celestial Charter [v0.1.0] | A Completionist's Dream

    Congrats on the first gameplay mod! (with the tag at least) It was just as the prophecy foretold... (aka someone called it in the VC the other day lol)
  2. SSDeveloper

    Kerbal in Kitten Space Agency

    One potential way to get around the copyright problem might be to have the mod load the Kerbal assets from a local copy of KSP that the user points it to
  3. SSDeveloper

    Jupiter Only (Temporarily removed)

    Just a heads-up, they've added rules about mod releases (see here), tl;dr you need: A license (listed in this post and with the full license text in a "LICENSE.txt" file in the mod zip) Source code (doesn't apply to this mod, since it doesn't have any executable code) Attribution to any other...
  4. SSDeveloper

    Mod Release Rules

    Clarifying question: Does this mean "Mods must have a license" or "Mods cannot use the Unlicense"?
  5. SSDeveloper

    Intro to Modding?

    Depends on if you want to do part/planet modding or code modding. For part mods, see this message from Daishi on the Discord. For planet mods, this is the best I know of, but it's out of date. As for code mods, I don't know of any more up to date things except StarMap, which I don't think has...
  6. SSDeveloper

    Kitten Ears!

    Congrats on the first mod published on the forums!
  7. SSDeveloper

    Linux Discussion

    See https://forums.ahwoo.com/threads/troubleshooting-ksa-pre-alpha-on-linux-under-wine.52/ and https://forums.ahwoo.com/threads/one-true-linux-thread-tm.144/
  8. SSDeveloper

    One True Linux Thread™

    See also the old One True Linux Thread™ Also it works on Void Linux with the stock Wine from the repos, .NET installed with the Windows installer through Wine, and the Lavapipe software Vulkan implementation. System details: CPU: Intel Core i5-4200m GPU: Intel HD 4600 graphics (irrelevant...
  9. SSDeveloper

    The Fourth Great Number War

    P +32
  10. SSDeveloper

    Troubleshooting KSA (Pre-Alpha) on Linux under Wine

    Is the terrain not visible in that image, or am I just seeing atmosphere/water?
  11. SSDeveloper

    Troubleshooting KSA (Pre-Alpha) on Linux under Wine

    Build 2025.11.4.2742 came out this morning (well, morning for EST at least), any word on how well it works with Linux ahead of the public pre-alpha?
  12. SSDeveloper

    The Fourth Great Number War

    P +27
  13. SSDeveloper

    Career Chat!

    Also I found the Class C amplifier on Wikipedia and man, that's a simple amplifier circuit if I've ever seen one:
  14. SSDeveloper

    Career Chat!

    So glad they prevented side-fumbling. That would have been a nightmare to deal with... XD Thanks for the advice! The good news is I already have an RTL-SDR Blog V4 (the one with the builtin HF upconverter) and we've got a shortwave receiver around that does ham bands. If I go through with...
  15. SSDeveloper

    Question Will there be technology similar to Unity's Data-Oriented Technology Stack (DOTS) in the BRUTAL framework?

    I don't know enough about DOTS to say if BRUTAL seems to have something similar (and I might not know enough about BRUTAL/KSA either, but I would need to know more about DOTS to know if my knowledge suffices), but I will note that the 60K+ number for parts is a theoretical maximum (65,535 is the...
  16. SSDeveloper

    The Fourth Great Number War

    P +17
  17. SSDeveloper

    New to KSA, can't wait to build insane craft.

    O_O I don't think I've ever built one 300m tall... Very impressive!
  18. SSDeveloper

    Career Chat!

    I've got my general class ham license, but no HF radio to use it with... Doesn't help that I'm broke and unemployed :P. I've thought about building my own CW transmitter, but we don't seem to have any crystals of the right frequencies around. Huh, I didn't know about MTT-S, looking it up it...
  19. SSDeveloper

    The Fourth Great Number War

    P +6