Infinite_Spaces.
Member
- Nov 4, 2025
- 20
- 51
While im not a game dev, i do try and follow the tech, one of my favourite technologies has been DOTS, it allows for simulation of hundreds of thousands of particles/objects with high frame rates. The universe sandbox devs have mentioned they are implementing it there, and while im not 100% sure i think its at the heart of Cities Skylines II too, it would be awesome to see similar tech in KSA, could allow for dense collision debris, or maybe even leveraged for parts.
Im guessing something similar is already going on in BRUTAL for it to be able to manage 60K+ parts, im just curious as to the differences, the thought of having that many parts to play with is really very exciting, and i would love to know more about this side of things, and about how the Devs plan to make use of this in KSA.
Im guessing something similar is already going on in BRUTAL for it to be able to manage 60K+ parts, im just curious as to the differences, the thought of having that many parts to play with is really very exciting, and i would love to know more about this side of things, and about how the Devs plan to make use of this in KSA.