Search results

  1. Spaceman3d

    Best KSP real life story.

    Well it's KSA moment in Real Life (maybee not that real thankfully) Artemis II crew paraciceing TVC failiure in the Orion sim
  2. Spaceman3d

    3D Modelling/Art Chat

    Comming Soon (TM) to a KSA save near you
  3. Spaceman3d

    Celestial Coordinate Frames in KSA

    Blender uses Z-Axis as vertical When expoting glTF you can only set Y axis as vertical or leave the default Z vertical
  4. Spaceman3d

    Celestial Coordinate Frames in KSA

    Only anyoing thing is that your can only set +Y as up in blender and not +X when exporting glTF
  5. Spaceman3d

    Celestial Coordinate Frames in KSA

    It's defined as when youre lookin at the nose of the vehicle
  6. Spaceman3d

    Celestial Coordinate Frames in KSA

    X-Axis is roll (nose to tail), Y-Axis is pitch (left, right), Z-Axis is yaw (top to bottom) this is the common coordinate system for rockets Example from New Glenn payload users guide When im modelling im also using Z as Up like when the vehicle is vertical at the pad.
  7. Spaceman3d

    RF/Ham radio thread

    I'm not into HAM radio myself but watched some videos on YT, just interested in this stuff. also Comuication kinda important in spaceflight
  8. Spaceman3d

    RF/Ham radio thread

    Shealth Ships let's goooo!!!! But the main way of detection will be heat emission so no stealth in space:LOL:
  9. Spaceman3d

    Robot Kittens

    Great Idea. Robot are also usefull in early colony gameplay for building first infrastructure on another planet. A good example is the game Surviving Mars were autonomous "drones" are used to buld the parts for the colony placed by the player. It could be made so that robots are slower in...
  10. Spaceman3d

    3D Modelling/Art Chat

    Roasted Marsmellow
  11. Spaceman3d

    Building ground control

    You're getting there
  12. Spaceman3d

    3D Modelling/Art Chat

    Tom4K What did you use Blender for?
  13. Spaceman3d

    Engine emissive development (Daishi's Dev Update #16)

    🔥🔥🔥🔥 GLOW....next up..... Glowing RADIATORS...I know thermal is still some way out :cool: Development is defenetly Heating Up
  14. Spaceman3d

    Physicists from Germany, fascinated by Dr. Zubrin's visions for many years.

    Well.. there is this little knowen former software Engeneer called Andy Weir who wrote a programm for calculating trajectories with constant accelerationto to get the acurate flight times for the Hermes spacecraft. (talks about his programm at 22:00) Also here is were I post renders...
  15. Spaceman3d

    Physicists from Germany, fascinated by Dr. Zubrin's visions for many years.

    Wilkommen to se Klub. Nice Kerbal take on the Mars Semi Direct Comcept. Mars DIrect has been a favorite for Mars colonization, but in recent times Ive been lookign through Nuclear Power/Propulsion Ideas for shorter mission durations. The next NASA admin. Jared Isaacman is very focused on Nuclear...
  16. Spaceman3d

    User Interface Aircraft HUD

    thanks
  17. Spaceman3d

    Daishi's Dev Updates (#15)

    AMAZE! AMAZE! AMAZE! DIdn't know about that non central TVC pivot. Ascent Engine next I persume. And make shure you add 2 valves each for redundancy, this engine couldnt be tested before flight. The fuel is so corrosive that they had to take the engine apart and rebuild it after tests, so they...
  18. Spaceman3d

    3D Modelling/Art Chat

    So I came across this NASA Study on NTRS: https://ntrs.nasa.gov/api/citations/20205008441/downloads/Mars Opposition Piloted Nuclear Electric Propulsion final_ASCEND.pdf Turns out NASA had the same idea as I abou a crewed Mars mission using Nuclear Electic Propulsion and chemical rockets...
  19. Spaceman3d

    3D Modelling/Art Chat

    AMAZE! I can alrady see me scooting Hunter down hills on Mars
  20. Spaceman3d

    3D Modelling/Art Chat

    Looks interesting. I#ve used Gaea (free version) for Terrain generation, 2D plane with hightmap. you're limmeted to 1024x1024 resolution but gives decent results. Environment/Terrain generation has been one of the things putting me off from doing some of the larger ides I have in mimd, but I...