Kraken
Member
- Oct 30, 2025
- 44
- 32
This suggestion is intended for late into the game’s development, feel free to give your own 2 cents
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KSA should include something more than ordinary probe cores: physical robots
(and I’m not talking about rovers!)
These robots could come in many shapes and sizes for any task: station maintenance, science collection, colony construction, exploration.
Humanoid robots could be controlled by the player (in-universe: containing simple AI capabilities), at the cost of requiring hefty amounts of power and an adequate connection to the Kitten Space Center at all times.
Both humanoid and non-humanoid robots could be initiated by the player to begin autonomously performing a specific redundant task for a reasonable period of time.
If life support is added to any extent, these robots can be sent off to perform redundant and dangerous tasks like building a base on a toxic world that would be too costly to send a kitten for.
An early-game surface robot could be rendered as a dependent husk that requires a kitten to remotely control it.
On top of this, cheap independent robots could be prone to failure/confusion, requiring a kitten (ideally nearby) for repair and/or a strong connection to receive refined instructions from Mission Control
——
KSA should include something more than ordinary probe cores: physical robots
(and I’m not talking about rovers!)
These robots could come in many shapes and sizes for any task: station maintenance, science collection, colony construction, exploration.
Humanoid robots could be controlled by the player (in-universe: containing simple AI capabilities), at the cost of requiring hefty amounts of power and an adequate connection to the Kitten Space Center at all times.
Both humanoid and non-humanoid robots could be initiated by the player to begin autonomously performing a specific redundant task for a reasonable period of time.
If life support is added to any extent, these robots can be sent off to perform redundant and dangerous tasks like building a base on a toxic world that would be too costly to send a kitten for.
An early-game surface robot could be rendered as a dependent husk that requires a kitten to remotely control it.
For example, a specialized humanoid drone is on the surface of a scorching high-pressure planet (like Venus), and a kitten in orbit is using VR-esque technology to remotely control the drone in this situation where the fragile kitten cannot go.
On top of this, cheap independent robots could be prone to failure/confusion, requiring a kitten (ideally nearby) for repair and/or a strong connection to receive refined instructions from Mission Control
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