Search results

  1. UriahGnu

    User Interface Aircraft HUD

    v0.1.9 - Recompiled for ksa_v2026.2.5.3428
  2. UriahGnu

    User Interface Aircraft HUD

    v0.1.8 - Updated to StarMap v0.3.6 - Updated to ModMenu v0.1.2 - Updated to KSA v3299 Make sure to update both StarMap and ModMenu!
  3. UriahGnu

    User Interface Aircraft HUD

    v0.1.7 - Recompiled for v3072
  4. UriahGnu

    User Interface Aircraft HUD

    Probably not able to, quite busy. Basicaly if you know or can learn a bit of C# follow the instructions in ModMenu, then look at my code or Avionics or any other example, fairly straight forward.
  5. UriahGnu

    Gameplay G Effects v0.1.0

    Yeah don't think custom post process shaders are possible yet, not sure when they will be either as the BRUTAL framework has a long way to go. I have a lot of experience in this area though, so once it is possible I'm happy to contribute!
  6. UriahGnu

    User Interface Aircraft HUD

    v0.1.6 - Fixed incompatability with other ModMenu mods, note to other modders you cannot use ImGui.Render();
  7. UriahGnu

    User Interface Aircraft HUD

    v0.1.5 - Mach speed is now displayed - Removed unnecessary .dll/.pdb files
  8. UriahGnu

    User Interface Aircraft HUD

    v0.1.4 - Added config file hud.ini to load/save settings - Added color pickers in the settings menu - Added text / line scale slider in the settings menu
  9. UriahGnu

    User Interface Aircraft HUD

    Download v0.1.9 (Google Drive) Installation: Download the latest release of StarMap, follow the instructions to install until you are able to launch KSA from StarMap.exe Download the latest release of ModMenu Unzip both ModMenu and AircraftHUD into your Kitten Space Agency\Content folder Open...
  10. UriahGnu

    Parts Spaceplanes (SSTO/LV) [WIP]

    v0.3.4 - Fixed for with v2976
  11. UriahGnu

    Celestial Dying Star System (WIP)

    Asteroids
  12. UriahGnu

    Parts Spaceplanes (SSTO/LV) [WIP]

    v0.3.5 - Fixed for v2939
  13. UriahGnu

    Split Modding Guides and Help into separate categories

    I highly recommend splitting the Modding Guides and Help into separate categories to keep modding guides relatively easy to find. Especially as the forum and game grow, this category will become flooded with help questions including from non-modders about game bugs because it says "Help" and...
  14. UriahGnu

    Part Modding: Error: SubPartTemplate is null for ''

    Your material still says <RoughMetalAo>, it should be <AoRoughMetal>
  15. UriahGnu

    Part Modding: Error: SubPartTemplate is null for ''

    Your problem is <RoughMetalAo> they switched to the more standard ORM format, which is now <AoRoughMetal>, I know, I know :D Also, you have some duplicate IDs in your mod that will conflict with Core, including the following, you'll want to remove/rename these. ApolloRCS ApolloCSM EngineA...
  16. UriahGnu

    Part Modding: Error: SubPartTemplate is null for ''

    Upload your files
  17. UriahGnu

    are seamless transition really needed ?

    Oh I very much agree with that, especially with all the Neural Core garbage. Regardless, KSA does need to target mid and low tier cards. An important thing to remember is a lot of the KSP audience is the lowest of the low end, students with a cheap laptop, I was in 2011 and modding KSP it got me...
  18. UriahGnu

    are seamless transition really needed ?

    8 GB is higher than the majority of Steam users own, which by definition is on the higher end, mid range just a five years ago was 4-6 GB VRAM, and currently the average is 6-8 GB, 10 GB and above is high end. But VRAM isn't the whole picture, there are cards with considerably more VRAM that...
  19. UriahGnu

    Part Modding: Error: SubPartTemplate is null for ''

    Nice catch, upper case I in DIffuse.
  20. UriahGnu

    Part Modding: Error: SubPartTemplate is null for ''

    Yeah sorry not sure what your issue is. That should be correct. KSA is very sensitive to naming, is this your only SubPart in the entire mod?