Search results

  1. Kiwi Shark

    KSA Wiki Weekly Updates

    Wiki Wednesday! Hello again my forum friends and wiki watchers. It's a another lovely middle of the week so let's take a look at what's been going on. There's some special stuff today, if you ask me! New Unit display - A formatting template to clean up displaying units, usually for info boxes...
  2. Kiwi Shark

    MacOS Discussion

    @liora This is great info! I've been following a lot of the updates on this in the Discord. Shoutout to Denis! I want to try this out as soon as I can. I'll be rolling this into the install guide on the wiki too. Thanks!
  3. Kiwi Shark

    KSA's Part & Art Development Thread

    You know what would look great inside of those cargo bays...
  4. Kiwi Shark

    User Interface DeltaVMap

    This is gourmet, Maxi.
  5. Kiwi Shark

    Solved Program not opening at all.

    The game runs on .NET 10 now and is now bundled with that dependency, no need to install separately.
  6. Kiwi Shark

    Minor rocket editor bug

    That is currently working "as-intended" as I understand it. Those scaling tools (and the editor as a whole) are only debug tools right now. The part is only modified visually, all of the data/properties remain the same.
  7. Kiwi Shark

    KSA's Part & Art Development Thread

    Lizard brain likes the gold shiny. 🦎✨
  8. Kiwi Shark

    KSA Wiki Weekly Updates

    Wiki Wednesday! We're back with updates this week! I hope you liked last week's Article Showcase. While I like to see edit activity I'd also like to do another some time soon. Speaking of edit activity... New Target tracking - New feature, new page. Thanks to JPLRepo for the solid write-up...
  9. Kiwi Shark

    Attachment Node editor

    I can imagine this being a feature in the part creator with the subparts system. The subparts themselves may have their own as well when it comes to making whole parts. Customization is great for creativity. How you define "playable" may be up to you, but the game is available as-is already.
  10. Kiwi Shark

    Just installed, Opening and closing within a few second

    This is a good catch! I've added a blurb to the troubleshooting page on the wiki to clarify this approach.
  11. Kiwi Shark

    KSA not working nobara lin

    I may not be very familiar with Linux but here's what I can offer: Your logs state System.DllNotFoundException: Unable to load shared library 'vulkan' or one of its dependencies. which sounds like the game can't find Vulkan. Double check that Vulkan is properly installed. Check out the install...
  12. Kiwi Shark

    KSA not working nobara lin

    This thread has been moved to Technical Support.
  13. Kiwi Shark

    Question First game loop?

    I think we're all looking forward to some of those more tangible goals, experiences, and progression. It will come in time, we just don't know when. This is technically possible at the moment. Granted, the editor is still a debug tool and the EVA mechanics don't support walking yet. I think...
  14. Kiwi Shark

    Portable release

    They absolutely do! At least a handful of them. But they don’t reply to every single thread. They’re currently working on overhauling the build deployment pipeline if I recall correctly. Once that’s done maybe this is an idea that could be looked in to.
  15. Kiwi Shark

    Target Tracking Window - Making rendezvous easier.

    I feel like there’s potential here for some colorful artistry. Decorative orbits and such.
  16. Kiwi Shark

    Solved Typing in text fields can still control the game

    It works! Thread marked as Solved.
  17. Kiwi Shark

    Contribution Updates + Linux

    RIP ASCII Tux 🐧
  18. Kiwi Shark

    KSA Wiki Weekly Updates

    Wiki Wednesday! Article Showcase We'll be doing a slightly different post this week. Not much has happened since last Wednesday so I thought to show off an already existing article. Sit back, relax, and enjoy the first Article Showcase. This showcase we'll be taking a look at...
  19. Kiwi Shark

    Plume experiments

    I finally got around to getting the first test shots of what I've been wanting to see: plumes from the IVA view.