Has anyone else noticed that rescaling fuel tanks does not update the attachment nodes or the collision mesh, so the tank just grows through the rest of the rocket.
I'm not sure if this is a bug or just a feature that hasn't been implemented yet, but something is confusing me about the editor. When I attach a fuel tank to the command pod, and then resize the fuel tank, the only thing that updates is the visual mesh, while the attachment nodes and colliders stay fixed. This just ends up making the tank swallow the rest of the rocket.
Game Version
2026.5.11.4442Operating System
CachyOSHardware
- GPU / Driver Version: RTX 3060, driver version 610.43.02- CPU: AMD Ryzen 5 7600
- RAM: 16 GB DDR5