Minor rocket editor bug

Matt F

New Member
May 29, 2026
1
0

Has anyone else noticed that rescaling fuel tanks does not update the attachment nodes or the collision mesh, so the tank just grows through the rest of the rocket.

I'm not sure if this is a bug or just a feature that hasn't been implemented yet, but something is confusing me about the editor. When I attach a fuel tank to the command pod, and then resize the fuel tank, the only thing that updates is the visual mesh, while the attachment nodes and colliders stay fixed. This just ends up making the tank swallow the rest of the rocket.

Game Version

2026.5.11.4442

Operating System

CachyOS

Hardware​

- GPU / Driver Version: RTX 3060, driver version 610.43.02
- CPU: AMD Ryzen 5 7600
- RAM: 16 GB DDR5

Install Location: ~/Desktop/KSA​

What's Happening?​

Vehicle editor is very difficult to use because attached parts only update the visual mesh when resized, leaving collision meshes and attachment nodes unchanged.

Reproduction Rate​

This happens every time you create or edit a vehicle

Already Tried​

I have not tried anything to fix it

Logs​

No logs generated
 
That is currently working "as-intended" as I understand it. Those scaling tools (and the editor as a whole) are only debug tools right now. The part is only modified visually, all of the data/properties remain the same.