Advanced Technology

LongLiveKSA!

Member
Nov 13, 2025
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With all this talk of interstellar travel, I am concerned for the balancing of parts and technologies that the player could unlock. For example, in KSP, both KSPIE and Far Future Tech by Nertea are amazing mods, but can be a bit unbalanced. For example, the best engine in FFT is so overpowered it is almost cheating. Sure, it is hard to launch into orbit, but you just point at things, burn and you have arrived. That is not very realistic. Or, the orion drives in FFT. You can use them in atmosphere, above the KSC, and there are no penalties or restrictions on killing everyone there within a few kilometres from radiation sickness. Also, they generate no heat, and as such are the most overpowered engines in the game with that mod. Care should be taken to ensure balancing. By that I mean, no FTL drives unless the player earns them. No Cryo-Sleep crew parts to keep your kittens alive indefinitely in the early game. This seems obvious, but many balancing mistakes have been made in games, especially in KSP's tech tree. As said by other users, the gameplay loop in KSP was ruined by science gathering mechanics. Go up, get science, and come back and unlock some overpowered engines and fuel tanks. I love KSP, don't get me wrong, but I don't want the same mistakes to be in KSA.

The key points are as follows:

1.) Make the player work for advanced technology.

2.) Make getting better tech take time and effort. It shouldn't be instant satisfaction, because that is short-term, and as such very ephemeral, and ultimately meaningless. Players would ultimately have more fun if they work for that fun.

3.) Make engines very balanced, not unrealistically efficient and powerful like in stock KSP. Thus, they should be tuned to the system they are intending to be used in. Base their stats on the real world inspirations, and if they are custom designed, do calculations to determine their stats realistically.

4.) The game should be difficult, but not unfairly so. Thus, no 40 hours of grinding and setting up infrastructure for that gas core nuclear engine you need for a crewed mission to jupiter. (Though, that could be in a difficulty option, like "Insane Difficulty Mode".)

I think any readers will get the point, and hopefully Rocketwerkz Developers will too. If anyone notices any flaws with my idea, or any suggestions, please do voice them. The purpose of this thread is to improve the game, not for me to have the best argument for a feature, or to be right with no room for improvements or differing opinions.
 
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Also, you can gladly post suggestions for technology that should be in the game, that isn't related to improving my ideas.