Align the star map background to earth. Currently stars are reversed from reality and Polaris is over the ecliptic instead of the north pole.

Diagoe

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Nov 21, 2025
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Not many, but some of us enjoy navigating by the stars rather than the gauges. The star background allows this but the current misalignment with reality makes it more confusing and difficult than it has to be. Not a high priority but it should be easy to implement when the time comes.
 
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If they kept the real solar system as an option it might be worth doing, it would be cool. But the since the goal is to implement a fictional system then the background stars might change too.
 
If they kept the real solar system as an option it might be worth doing, it would be cool. But the since the goal is to implement a fictional system then the background stars might change too.
I wonder if they will be implementing a painted star field, or if they will use a random scatter for the stars.
 
If they kept the real solar system as an option it might be worth doing, it would be cool. But the since the goal is to implement a fictional system then the background stars might change too.
The game is happening in the Solar System. It's quite definitive the sky needs to look like it really looks here.
 
The game is happening in the Solar System. It's quite definitive the sky needs to look like it really looks here.
As discussed often on the game Discord - the devs have said a few times that the release game system will not be real solar system based. One also recently confirmed that the current starmap was very crudely done and they know it's not even close to accurate when done at the time. I'm guessing that devoting resources to a more proper or final starmap is something they're going to do but later as they have plenty of other work to do.

FYI I made myself a powershell script that takes in a certain star catalog and processes it into what the game can use. It generates a *.bin file that gets used by the game to make the ingame starmap. I'll post a gist of it that anyone can use to get the script, and get the catalogue from via link, and then grind out their own bin file. the results are pretty neat - the magnitudes are a bit much right now, might work on implementing a different scale but at least they're noticeable as it currently is :)

Gist of script to generate KSA stars binary file
https://gist.github.com/nanonestor/8f163363571830d60df3104a8d825959
(detailed instructions in gist comments)

Final note - you can either load the bin file solo or in conjunction with the game's default bin. It's neat trying both ways.

stars.png
 
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As discussed often on the game Discord - the devs have said a few times that the release game system will not be real solar system based. One also recently confirmed that the current starmap was very crudely done and they know it's not even close to accurate when done at the time. I'm guessing that devoting resources to a more proper or final starmap is something they're going to do but later as they have plenty of other work to do.

FYI I made myself a powershell script that takes in a certain star catalog and processes it into what the game can use. It generates a *.bin file that gets used by the game to make the ingame starmap. I'll post a gist of it that anyone can use to get the script, and get the catalogue from via link, and then grind out their own bin file. the results are pretty neat - the magnitudes are a bit much right now, might work on implementing a different scale but at least they're noticeable as it currently is :)

Gist of script to generate KSA stars binary file
https://gist.github.com/nanonestor/8f163363571830d60df3104a8d825959
(detailed instructions in gist comments)

Final note - you can either load the bin file solo or in conjunction with the game's default bin. It's neat trying both ways.

View attachment 1401
Create game with the planets from the real solar system, but says the game will not use the real solar system ? I'm confused.
 
Create game with the planets from the real solar system, but says the game will not use the real solar system ? I'm confused.

They're using the real-world solar system as a way to check that the technical side of things works as it should. Orbital mechanics, planetary rendering, and so on. By being able to check all of this against the known properties of the existing solar system, they don't have to test these things on a fictional one and potentially waste time dealing with unexpected or unintended behaviors.

Details like a super realistic star map or designing an entire new planetary system are way ahead of the current state of the game which is still building fundamental systems like how parts work and interact, for instance.
 
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Create game with the planets from the real solar system, but says the game will not use the real solar system ? I'm confused.

The texture files already existed. They can get on with coding the important parts without messing about trying to create the game universe too. When the time comes, they can drop in any fictional game universe that they want. It will also be open for modders to make whatever.
 
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Oh I see. So also, we will have a way to ignore the fact that "cats are not proportioned like they draw them" because in the final star system, the cat's appearance will be "normal".
 
Oh I see. So also, we will have a way to ignore the fact that "cats are not proportioned like they draw them" because in the final star system, the cat's appearance will be "normal".
You're carrying a lot of baggage here. This is a game. There is no 'supposed to' anything. It's really cool that the current test system resembles the real one but that is probably where it ends.

And even in its highly in development alpha state we can already as public modders make our own solar systems and star maps. As I explained above - I already did that and my basic one only took maybe 2 hours from nothing to that. I also helped make a custom system that uses NASA horizons system data to make the solar system (no textures) with all moons and a lot of major asteroids etc. Because it was fun and the game authors allow it - showing that whatever you're wanting can easily be done via mods at any point in the future