CKAN in the game

Excellent idea. Given that mods are a foundational part of KSA, something like this could potentially be useful for dev as well as the community.
 
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Reactions: Plazma
Factorio is the gold standard for code-based mod integration. Modding is so integrated into that game that the expansion DLC was a mod.
 
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Reactions: Plazma
CKAN support for KSA is already being worked on and you can follow up on the development of it in the KSA Modding discord server
 
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Reactions: Jaknat
id like to see modlists tied to saves. so you dont have to reload the game or move a bunch of mods around or have multiple instances every time you want to do a different set of mods. ckan already builds modlists for you, you just need to append that as a manifest to the save file. then only those mods are activated for that save, others are not loaded.

good mod management features built into the game is foundational to a rich modding ecosystem.
 
If tied into the game (or not, still possible). this could help determine compatibility of mods