SaphireFalcon
New Member
- Dec 21, 2025
- 6
- 2
Contract Manager
This mod has as a goal to provide an easy way to create, manage and complete contracts in KSA.
It allows players to take on various contracts, complete objectives, and earn rewards.
For modders, it provides a flexible API to create custom contracts and objectives.
Current version: v0.1.0
Licence: MIT
Code
SpaceDock
Dependencies:
StarMod v0.3.6
Supported KSA versions:
The end-goals of this mod are:
- To create an intuitive and user-friendly interface for managing contracts.
- To create a variety of community-driven contracts to keep game-play engaging and guide players beyond sending a rocket to space.
- To create a campaign mode where players can take on a series of contracts with increasing difficulty and complexity.
Currently implemented features:
- Contract Manager Window to show offered, accepted and finished contracts and their details.
- Active Contracts Window to show the tracked requirements for the accepted contracts to achieve.
- Save/Load contract manager state with in-game save/load feature.
- Additional contracts can be created by adding them to the contracts folder
Incomplete features:
- Contract blueprints have a (very) incomplete set of features for prerequisites, requirements and actions.
- Very simplistic example contracts.
- Loading contracts from other mods.
Far future features/ideas:
- Multiplayer support for cooperative and competitive contract completion.
- Have (multi-)player and AI-controlled space agencies that can compete, accept and complete contracts. (space race!!!)
- Have non-space agencies that will offer commercial contracts that can influence the KSA economy and reputation system.

This mod has as a goal to provide an easy way to create, manage and complete contracts in KSA.
It allows players to take on various contracts, complete objectives, and earn rewards.
For modders, it provides a flexible API to create custom contracts and objectives.
Current version: v0.1.0
Licence: MIT
Code
SpaceDock
Dependencies:
StarMod v0.3.6
Supported KSA versions:
- v0.1.0:
- `v2025.12.31.3103` fully supported
- `v2025.12.33.3123` play supported, loading save-game is broken due to KSA issue.
The end-goals of this mod are:
- To create an intuitive and user-friendly interface for managing contracts.
- To create a variety of community-driven contracts to keep game-play engaging and guide players beyond sending a rocket to space.
- To create a campaign mode where players can take on a series of contracts with increasing difficulty and complexity.
Currently implemented features:
- Contract Manager Window to show offered, accepted and finished contracts and their details.
- Active Contracts Window to show the tracked requirements for the accepted contracts to achieve.
- Save/Load contract manager state with in-game save/load feature.
- Additional contracts can be created by adding them to the contracts folder
Incomplete features:
- Contract blueprints have a (very) incomplete set of features for prerequisites, requirements and actions.
- Very simplistic example contracts.
- Loading contracts from other mods.
Far future features/ideas:
- Multiplayer support for cooperative and competitive contract completion.
- Have (multi-)player and AI-controlled space agencies that can compete, accept and complete contracts. (space race!!!)
- Have non-space agencies that will offer commercial contracts that can influence the KSA economy and reputation system.
