crash while loading into any world RX6400

crash while loading into Earth or any of the options set to lowest, card RX6400
What is your GPU's VRAM? The game is currently VERY VRAM heavy and even issues apparently start at around 8GB or less of VRAM size. I have 6GB and was able to get the solar system to load at the lowest settings but if you have something like 4GB or less you might not be able to load it at all. If this is your case you will unfortunately have to wait until they add some optimizations to reduce the VRAM usage.
 
What is your GPU's VRAM? The game is currently VERY VRAM heavy and even issues apparently start at around 8GB or less of VRAM size. I have 6GB and was able to get the solar system to load at the lowest settings but if you have something like 4GB or less you might not be able to load it at all. If this is your case you will unfortunately have to wait until they add some optimizations to reduce the VRAM usage.
I believe I'm having the same issue, though it's not exactly clear what the issue is. I'm able to load to the main menu (if you can even call it a main menu at this part of development) but the game crashes when loading up one of the... I guess maps would be the correct term? Am trying to load The Solar System, specifically, as anything less would feel like leaving out too much. I have 12GB of VRAM (8GB shared, 4GB dedicated) and the game isn't even reaching 4GB usage, somehow. It gets to "Render" and crashes after a bit on "Graphics Queue". I'm using 2K unlimited vessels and 8K unlimited terrain, which are also the defaults. (mainly because I'm not sure what they do)
 
I believe I'm having the same issue, though it's not exactly clear what the issue is. I'm able to load to the main menu (if you can even call it a main menu at this part of development) but the game crashes when loading up one of the... I guess maps would be the correct term? Am trying to load The Solar System, specifically, as anything less would feel like leaving out too much. I have 12GB of VRAM (8GB shared, 4GB dedicated) and the game isn't even reaching 4GB usage, somehow. It gets to "Render" and crashes after a bit on "Graphics Queue". I'm using 2K unlimited vessels and 8K unlimited terrain, which are also the defaults. (mainly because I'm not sure what they do)
Yeah, that's exactly what I experienced. Try lowering all of the texture and shade resolutions to their smallest value. If that loads than you can slowly try higher and higher settings until you find the limit for your system. If it doesn't load even at the smallest settings than you pretty much have to wait until they add some kind of optimization for this.
 
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I believe I'm having the same issue, though it's not exactly clear what the issue is. I'm able to load to the main menu (if you can even call it a main menu at this part of development) but the game crashes when loading up one of the... I guess maps would be the correct term? Am trying to load The Solar System, specifically, as anything less would feel like leaving out too much. I have 12GB of VRAM (8GB shared, 4GB dedicated) and the game isn't even reaching 4GB usage, somehow. It gets to "Render" and crashes after a bit on "Graphics Queue". I'm using 2K unlimited vessels and 8K unlimited terrain, which are also the defaults. (mainly because I'm not sure what they do)
Try Earth and Moon, but everything at 2K (ie, the middle or 2nd lowest settings for everything you see on the startup screen) and lower. If you have an 8GB card, keep lowering it and you may get it running.

What graphics card, windows version ( check with 'winver' in your start menu) and Driver version/update do you have.

Even if you have 8GB, for some reason, the game really tries to allocate way more than 8GB even with slightly reduced settings. You have to keep going down, and I managed to get it to run with the Earth+Moon scene with 5.6GB VRAM usage for a few mins
 
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Yeah, that's exactly what I experienced. Try lowering all of the texture and shade resolutions to their smallest value. If that loads than you can slowly try higher and higher settings until you find the limit for your system. If it doesn't load even at the smallest settings than you pretty much have to wait until they add some kind of optimization for this.
The game still crashes on 512 unlimited vessels and 512 unlimited terrain, but on my first attempt, it stopped responding for a bit before it crashed. No difference to how much VRAM it consumed, though.

Try Earth and Moon, but everything at 2K (ie, the middle or 2nd lowest settings for everything you see on the startup screen) and lower. If you have an 8GB card, keep lowering it and you may get it running.

What graphics card, windows version ( check with 'winver' in your start menu) and Driver version/update do you have.

Even if you have 8GB, for some reason, the game really tries to allocate way more than 8GB even with slightly reduced settings. You have to keep going down, and I managed to get it to run with the Earth+Moon scene with 5.6GB VRAM usage for a few mins
I have an Nvidea RTX 3050 graphics card and am running Windows 11 Home. (25H2) As for driver version/update, it would depend on which particular driver you're talking about. Even if you're talking about graphics drivers in particular, I have 3 of them, (1 for the Intel iGPU, 1 for the Nvidea GPU and 1 which is probably related to that VM program I installed a while ago) so you'd have to be specific.


You'll also have to be specific about what you mean by VRAM. Do you mean the dedicated VRAM, the shared VRAM or the sum of the 2? For dedicated, it's 4GB, shared is 7.9GB and total is the sum of the 2, that being 11.9GB. The game seems to exclusively use the dedicated VRAM with only a very small increase in shared VRAM, which does seem to match other games, (which leaves me wondering why task manager even displays shared VRAM in the first place) including ones which haven't just been publicly released.

I can't even seem to load the Earth Only map on 512 unlimited vessels and 512 unlimited terrain, although it gets much further in the loading process before crashing. (up to "Spherical Bilboarding", crashing after a bit at "EarthScale1") VRAM usage is exactly the same as both previous tests, peaking for a while in dedicated VRAM, no change in shared VRAM and dedicated dropping off sharply after the crash.