When using very high warp values (1,000,000x +) near reflective bodies with light like Earth, you experience an extremely rapid strobe effect that is honestly somewhat dangerous for those who might be affected by flashing light effects, and a generally headache-inducing experience for everyone else. Instead of fully rendering the body's light during this time, maybe reduce total screen brightness/average it out a bit so it's not quite such a vibrant strobe?
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