UriahGnu
Member
- Nov 14, 2025
- 60
- 63
Hi, I've been attempting to get any form of decent aircraft working in KSA since release, and recently have been taking another stab at it. I got pretty far again, but have ran into a few roadblocks, and I would really appreciate some help.
1. Aerodynamic drag

1. Aerodynamic drag
- I understand drag moved to using cylinders at some point, but are these hardcoded to mesh bounds?
- If this is hardcoded to mesh bounds, is it per subpart, or for the entire vehicle?
- Is there a way to override this cylinder (radius, length, transform) in either XML or from CS?
- Is there any method exposed in CS to apply arbitrary forces to the vehicle so that I can calculate my own life/drag/side forces?
- Is there any way to set a fuel tank to have more contents without affecting the mass? I need to simulate an air intake without storing O2 onboard, is it possible to have a propellant without the mass?
- If not, is there a CS method to refill a fuel tank, or any other possible work around?
- In the Tank class there is a Refill method, however it appears the tank will hold both fuel and oxidizer, so I don't see a way to just refill O2.

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