IVA Update! (Daishi's Dev Update #18)


A little tumble of my last week of solid IVA work - we have a fully unwrapped and consolidated capsule interior, AO baked, 90% textured, almost there! New upholstery (I am so sorry 😭, racing stripes were two decades out) alongside fully finished chairs, internal assets (joysticks, throttles, food tubes, stowage bags, modular floors, lights, switches, console baseplates, handles, toothbrushes, screws and zipties). Phew. 🐱💤

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The main shell is sitting at about 27,000 quads, which is around two and a half engines. Other assets are loaded in once and instanced as many times as we want them (a screw for example) with minimal GPU impact; so it shouldn't be too much of a performance hit once it's in-game.


🙂
 

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